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Messages - SquigglyV

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1
Outside Realm / Re: Video Game OST Appreciation Thread
« on: 08/19/18, 08:26:42 PM »
World of Tanks got new music and it's really good! Each map has an assortment of tracks for the intro, combat, etc.

I like how they incorporated stuff like air raid sirens, trains, engines, and such into some of the tracks. It's also neat that they repurposed some older melodies from folk and classical music to fit the location.

Cliff: https://www.youtube.com/watch?v=G0obWwX6Uk4

Airfield: https://www.youtube.com/watch?v=rZbTV1QwVWw

Paris: https://www.youtube.com/watch?v=R9f1s38ZDrs

Ensk: https://www.youtube.com/watch?v=uBTJMDmv2wM

Himmelsdorf: https://www.youtube.com/watch?v=BLhI4PzNFj8

Prokhorovka: https://www.youtube.com/watch?v=_dZgxRlMa7E

2
Media Gallery / Re: Squiggly's artsy things and worldbuilding
« on: 08/04/18, 09:31:59 PM »
I can't draw nonliving things very well. :/

The Golden Drexl


The Clairvoyant-class Light Corvette is a common civilian starship manufactured by the Rendili Vehicle Corporation, widely known as the basis for the Jedi Order's iconic Defenders and Paladins.


3
Media Gallery / Re: Squiggly's artsy things and worldbuilding
« on: 08/03/18, 07:35:24 PM »

327th Marine Regiment

Victory through metal, glory through mettle.

The Sith Empire's 327th Marine Regiment serves Lord Saviri Cosac, stationed aboard the Harrower-class dreadnought Concordat. Their primary mission is to protect Saviri and her Reclamation Service allies while on expeditions or artifact retrieval missions, often having to battle hostile wildlife and spirits alongside the Republic's various covert ops units.

251st Special Recon Regiment

Doubt is for the dying.

The Republic's 251st Special Reconnaissance Regiment was created in 25 BTC from the remains of the 3rd Marine Raiders and the 109th Force Recon Battalion, two elite units which were nearly destroyed in the Battle of Begeren. While created too early to be officially incorporated into Republic Special Forces, the 251st still pulls its recruits from Advanced Training Program graduates and has a reputation to match. The 251st often acts alongside SIS agents and Jedi knights to wreak havoc behind enemy lines.


4
Outside Realm / Re: Video Game OST Appreciation Thread
« on: 08/02/18, 07:55:21 PM »
Apparently War Thunder has music, who knew? The stuff that's actually more than 40 seconds long is pretty great imo.

Freedom, Glory on the March: https://www.youtube.com/watch?v=QFtzNOlAepU

Arise, Great Country: https://www.youtube.com/watch?v=WDhPFDwd8Dk

Advance Australia: https://www.youtube.com/watch?v=sQMzHk9MRAI
This is the best one i've heard. Per ardua ad astra!

Brothers, Rise Above The Rest: https://www.youtube.com/watch?v=RTRzWAgSSg4

Duty, Steel my Heart: https://www.youtube.com/watch?v=V7HKnW-ikiQ

Mamayev Kurgan: https://www.youtube.com/watch?v=vnBWtg3KWWw

5
Events and Occasions / Re: Jedi Night Weekly Event Thread
« on: 08/01/18, 07:15:42 AM »
I am interested in both of these, especially the Mahara Kesh one! I probably wouldn't be able to stay for the whole time though, definitely not for the museum event since the investigation starts 30 minutes before midnight here lol.

6
Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 07/30/18, 10:21:49 PM »

Jedi Knight Ahura Tehrani and Jedi Shadow Qelian Saida, 3 ATC


There is no contemplation, only duty.

The Jedi Order is revered across the Republic as a symbol of peace and justice. Unfortunately, even such paragons of virtue often require less than respectable methods to enforce peace throughout the galaxy.

Jedi Shadows, the Order's secret police, are one such example of this fact. Serving under the Council of First Knowledge, these highly specialized Sentinels are responsible for covertly seeking out and destroying dark siders or their influence. Evil holocrons will be shattered, alchemical beasts slain, and their Sith creators hunted to the ends of the galaxy if necessary to ensure the safety of the Republic's citizens.

Shadows often come dangerously close to the dark side. Because of this, each one is individually selected and tested by the Council of First Knowledge before entering service, though even they can't foresee everything. Many Shadows become paranoid, zealous, aggressive, or socially detached while performing their duties, and as such are generally only assigned in dire circumstances.

Another slightly less sanctioned example is that of the so-called "Sixth Line," a small militant sect who believe in unwavering service to the Republic similar to the Mandalorian Wars' Revanchists. Their members dance with darkness regularly, using their powers in ways that the rest of the Order would likely find distasteful or outright dangerous. Sixth Line adherents usually serve in elite strike teams or as force-sensitive spies, primarily working alongside the Republic Military and Strategic Information Service.

While their numbers have always been dwindling due to corruption and casualties, today the Sixth Line is almost extinct, with most of their members having been killed during the catastrophic Invasion of Ziost or exiled during Chancellor Saresh's subsequent political purges. The few who remain fight on, however, in the hopes that the end of this war may be within reach.


7
Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 07/26/18, 03:15:07 PM »

Private Phaedra Vere, 27th Airborne Division


Assault pioneers are soldiers responsible for the construction and destruction of battlefield obstacles at the front lines. They differ from combat engineers in that they aren't organized into separate units nor are they equipped for larger tasks, rather they exist to give other units their own limited organic support while engaged in combat. Assault pioneers are often equipped with thorium charges, grenade launchers, droid poppers, wire cutters, spades, thermite, landmines, and many other tools depending on the situation.


8
Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 07/25/18, 11:51:10 AM »

DLA-13 Blaster Rifle


DLA/S-13 Blaster Carbine


DLA/DM-13 Marksman Rifle


The DLA-13 is the Sith Empire's basic service rifle, essentially a modernized version of the tried and tested DLA-4 pulse-wave gun which was used to clear the jungles of Dromund Kaas centuries ago. The DLA-13 is lighter and less bulky compared to the Republic's standard issue H-411, but still manages to pack a comparable punch thanks to its powerful gas conversion enabler. The rifle is designed for use with high-power gasses such as the Empire's standard red-coloured sig mixture or green-coloured prothium gas, and loses a small amount of efficiency with weaker gasses like eleton or orveth.

The DLA-13 is highly configurable for a variety of different roles thanks to its modular design, and can be fitted with many different attachments from grenade launchers to forward grips. The DLA/S carbine variant is commonly found among combat engineers, support elements, airborne troops, grenadiers, and as a backup weapon for vibroblade specialists. The DLA/DM marksman configuration is often used by scouts, intelligence operatives, and infantry sharpshooters.


9
Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 07/24/18, 02:29:33 PM »

Voidcaster


Controlling and manipulating magical energy takes immense skill, concentration, and knowledge, but provides a massive advantage to anyone who can master it. Mages are employed all across the galaxy as celestial navigators, clerics, combat specialists, enchanters, healers, and augurs to name a few things. Many also work on their own as adventurers, scholars, or even mercenaries.

Voidcasters are one of the most common types of mage, relying on raw magical energy to force their will upon the material world. Pure magic when used in such a way generally has a distinctive violet or indigo glow.


10
I am kind of in the same boat as Niarra, my inability to move is 100% logistical. There is zero chance i'll be able to switch over at any point in the future. :(

I would honestly love to move to Star Forge, it makes me cry sometimes that I can't go to the place with any RP in this game, but there is no way whatsoever I can afford to transfer all of my essential characters. Even if I did it would delete my outfits and strongholds and guild ship, I don't have anywhere near enough credits to redo all of those and some of the things in them are literally unobtainable now.

And that "just start over from scratch on a new server" idea is almost insulting tbh. How could you even suggest that unless you have zero attachment whatsoever to your characters and history? I'm not abandoning all of the stuff i've been building for four years now, even if most of it is useless it's better than being sad and having fuck all somewhere else.

I don't think there's any way to jump-start our own community though tbh. The entire reason why things are falling apart is just because almost everyone left has so much real life stuff to deal with, you can't control or solve that (unless you can make money and medicine appear out of thin air lol). It's the #1 issue with RP whether you're here, on Star Forge, in Guild Wars 2, on Discord, or even in real life, people will always be busy and there's nothing you can do about it.

11
Events and Occasions / Re: A Dread Mind
« on: 07/18/18, 08:24:56 PM »
I'll also still be there for sure! Unfortunately I couldn't level my very fitting Jedi (she has ties to Ziost!) in time, so i'll just be bringing a very scary™ sorceress instead to be spooky and mystical with. And probably also help create difficulties in cross-faction relations lol.

I doubt i'll be able to stay for the whole event though. :(

12
Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 07/14/18, 01:05:10 PM »

Ardiya Spacer


Spacers are those who spend most of their time wandering between stars, a lifestyle which is often romanticized in the Dominion. The term is most often associated with smugglers, mercenaries, and other outlaws, but can also be applied to scholars and adventurers among other things.


13
Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 07/12/18, 08:02:41 PM »

Keeper of Alziriyah


The Keepers of Alziriyah (حراس الزيرية) are a sect of reclusive and immensely skilled mages charged with guarding the Alziriyah Athenium, a collection of forbidden knowledge and artifacts located on the isolated desert world of Torqa. Torqa orbits a large blue star hidden away in deep space, its surface blasted by immense magically charged sandstorms at almost all times, making it the perfect location to store the Dominion's most dangerous oddities and lore.


14
Worldbuilding and Community / Republic uniform colours
« on: 07/11/18, 01:09:25 PM »
Everyone focuses on Imperial dress but nobody seems to care for the spiffy pub ones. :( So here's a quickly made list of different NPC uniform styles which hopefully will give people inspiration as to what colours to use in their own pub troopers! The outfit itself requires fleet commendations but it's not hard to get those from GSF.




Navy Colours:


The Navy uses two standard uniforms and both can be found pretty much everywhere. The orange/brown one can be done with existing dyes, the brown/blue one cannot tho. :/



Orange with brown pants. Some pilots and flight crew wear full orange uniforms instead of having brown pants, you can find those on Makeb and the fleet.



Dark brown with blue sleeves and khaki pants.



Red with white pants. I think this is for starfighter wing commanders since it only shows up in the GSF hangars and a lot of Republic pilots wear red, you can even see one in the background.




Army Colours:


The Republic Army uses the same few colours (blue, brown, beige, and white) but in a bunch of different combinations with seemingly no rhyme or reason. Except for this Private. Most of these don't have suitable dyes unfortunately.



The standard colour, beige with various shades of brown sleeves. Found pretty much everywhere from Belsavis to Alderaan, this picture is from Balmorra.



Beige with blue sleeves. Found on Corellia.



Blue with white sleeves and pants. Found on Ord Mantell.



Blue with white sleeves and dark blue pants. Found on Corellia and Balmorra.



Dark brown with blue sleeves and khaki pants, found on Corellia. This is a Navy uniform, so maybe they're a marine?



Dark greyish brown with varying sleeves. Found on Ilum with rust-coloured sleeves and Yavin IV with pale green sleeves.




Other Branches:



Prison guards/officers seem to wear orange. The guy on the top was General of Belsavis and wears orange with brown pants. On the bottom is just a generic Belsavis officer wearing beige with orange pants/sleeves, it looks horrible so don't use that one.




15
Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 07/07/18, 07:40:07 PM »
I had the idea a few days ago that underwater RP could be super interesting if done well, but I don't think i'd ever be able to do any lol. It still makes for good artsy/worldbuilding material tho, especially since underwater combat has only been touched upon a few times in Star Wars before.

Republic Combat Diver and SIS Operational Swimmer


Aquatic combat is a very unique experience, and soldiers require significant training in order to perform effectively in such conditions. Beneath the surface you're allowed immense mobility, and yet greatly limited in speed. Further complicating matters is the wide variation of conditions in aquatic locations, from crystal clear oases to murky toxic abysses.

Weapons have to be specially designed for submarine operation, as standard blasters will short out and basic slugthrower projectiles are simply halted in their tracks. Even properly modified weapons such as the amphibious CZR-90 blaster series tend to have a very short range, blaster bolts will fizzle out after less than fifty meters and flechettes or spearguns fare little better. Specialized aquatic blasters are the weapon of choice for most troops, but many specialists and SIS agents prefer flechette guns or sonic weapons.

Most operations performed by Republic combat divers are clandestine in nature, such as infiltrating Imperial compounds undetected by sea or assisting SIS agents in specific tasks. Larger aquatic task forces can sometimes be found defending strategic positions or salvage crews on aquatic worlds such as Manaan, Dac, and Glee Anselm when necessary.

One of the most well-known underwater operations in recent history occurred during the Battle of Druckenwell, mere months before the Sacking of Coruscant. The 921st Tidehunter Regiment became infamous among Sith commanders for their innovative marine tactics, leaving entire city sections undefended only to reappear out of the sea en masse after the enemy had passed and quickly create a pocket. While the battle was eventually won by Imperial forces, it's said that the Moff in charge of the operation was driven insane by the Tidehunters' constant harassment of supplies and rear echelon troops.


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