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Messages - SquigglyV

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Worldbuilding and Community / Re: RP Venues
« on: 10/17/17, 03:24:43 PM »
People might still be able to go to your flagship if it's publicly listed, but i'm not sure. I was just talking about keys, I honestly totally forgot about the stronghold listing feature lol.

Normal strongholds require the owner to be online on that faction to show up though, because bioware logic, so I wouldn't be surprised at all if flagships are only accessible when the guild leader is online. There's an easy way to check though, look for Flagship: Angelic Wrath somewhere low on the imp-side listing, I haven't logged in for several weeks so if it's there you're fine and if it's not then you do need invites every time.

Worldbuilding and Community / Re: RP Venues
« on: 10/17/17, 02:33:30 PM »
You can't give guild stronghold/ship keys to people outside of your guild, unfortunately. You need someone online to invite them manually every time.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 10/17/17, 12:16:30 PM »
Say what you will about elementals, but some of them are pretty hot.

Fire Djinni

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 10/16/17, 06:59:50 PM »
I found a magic lamp the other day and wished for a drink. I got a djinn and tonic.

Water Djinni
Djinn (الجن‎‎) are a rare race of sentient humanoid elementals, extremely skilled in elemental magic of a specific type and able to float floatily above the ground. Djinn tend to be somewhat arrogant and very fond of darker humour, but generally maintain neutral or positive relations with humans as long as they aren't being overly aggressive. Some djinn serve as magical teachers or merchants within human civilizations, a djinni who works alongside humans regularly is often referred to as a qarin (قرين).

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 10/16/17, 01:29:39 PM »
Sexiness is totally required for assassins! I will probably do more stuff like this eventually, because I love skimpiness and masks. :P

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 10/15/17, 09:33:57 PM »
This turned out more interesting than I originally intended, which is probably good because I originally intended for just some generic latex-y thing.


وقد وصلت اليد السوداء
Bladesingers are terrifying masters of close combat, armed not only with traditional weapons but also with flexible chainwhips, urumi, and electroflails to bring a painful death to their enemies. To them, combat is the highest form of art and few would be satisfied if a fight ended before their spectacle began. Most bladesingers are found among the ranks of the Black Hand, an ancient and highly secretive order of assassins dedicated to the goddess Alessia.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 10/13/17, 02:13:27 PM »
These aren't really special at all since they're just modifications of an older drawing, but I needed a quick representation of how all the different kinds of soldier look for RPG stuff. I'll probably do the same thing for civilian clothes in the future, I don't feel like drawing a bunch of new poses for basically the same outfits lol.

Mantle Field Officer

Officers in the Mantle are highly educated and come from all over, some are nobles who studied at a high-end military academy while others are experienced veterans that went to school while serving as a Legionary. They are distinguished from normal troops in the field by the purple fabrics that decorate their armour, along with sashimono-like banners to easily identify their unit.

Mantle Field Janissary

Janissaries and Field Janissaries are mages and battlemages respectively which serve in the Mantle. They tend to have a great deal of independence from normal command structures, spending most of their time studying or meditating when it isn't necessary for them to be deployed. Janissaries can be found among many different types of units, and may usually be identified by the robes worn over their armour.

Maiden Guard

Maiden Guard units are elite ceremonial soldiers selected from the most religiously devoted troops in the Mantle. They protect important people and locations in the Dominion, occasionally seeing use as powerful shock troops when a major threat comes up. Unlike traditional infantry, Maiden Guards are almost never organized into large units and are generally subordinate to a civilian commander instead of a military officer. They can be identified by their ornate red armour and elaborate headdresses.


Wraiths are special forces within the Mantle which focus on special reconnaissance and stealth operations. Their armour is an unmarked and slightly lighter version of the standard Auspice combat suit enhanced with an active camouflage system to hide them from enemy eyes. Outside of combat they can be distinguished by their darker coloured armour and glowing stealth field emitters, plus the heavy particle lance that many carry on their back.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 10/12/17, 08:28:34 PM »
They have changed that, only the first season was time restricted. The others are free if you log in while they're being released, they cost gems if you missed them though, but generally you don't miss out by just reading the story from the wiki instead lol.

And yes, I can make more things! I will try to go back and add lore to whatever is already on here too.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 10/12/17, 06:06:22 PM »
Kourna was my favourite, maybe because I like the evil ones. :P

I'm hoping we'll see Kourna and Istan again in a Living World episode, Bloodstone Fen and parts of the ring of fire have already been brought back in those. Dry Top and Silverwood Silverwastes too. But Vabbi is kind of super depressing since Palawa Joko took over, I don't know how i'd feel to see the other two in ruins too.

I do have a lot of info on the stuff that i'm sketching, I could post lore along with the drawings if you want. Eventually I plan to have a wiki for all of the info about this setting, but it's a huge pain to write all that up so I haven't really started yet.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 10/12/17, 05:49:04 PM »
Thank you! I do try to have the best sexy demons, which is surprisingly easy considering how popular they are. And it's probably obvious but most of the character outfit designs are just taken from in-game, those ones are really easy to do especially compared to making my own.

And Elona is back already as of September 22nd! There's only like two locations that really work for RP and we can't go further south than Vabbi this time, but everything we did get is just gorgeous. There are so many returning locations like the Garden of Seborhin and the Bone Palace and the Tomb of the Primeval Kings and Glint's lair and it's just soooo amazing.

I would say GW2 is at least worth a try, I quite like the gameplay especially compared to SWTOR.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 10/12/17, 04:41:16 PM »
I really can't do faces still.

General Valerie of the Commonwealth Minutemen

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 10/11/17, 06:58:36 PM »
Nobody expects the twi'lek Sith Inquisition!

Captain Kiriona Aki
Kiriona Aki is a zealous Inquisitorial Stormtrooper captain in the 9th Executor Regiment. Kiriona's experience and skills make her an extremely capable soldier in combat and prime choice for serving in the retinue of an Inquisitor, despite being a supposed "sub-human."

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 10/11/17, 03:32:43 PM »
"Rip and tear, until it is done." - Scriptures of Kormir, 1075 AE

Priestess Catherine Violenne
Catherine Violenne is a militant augur of Kormir in northern Elona, using her martial and magical skills to protect humanity and its knowledge from harm. She strives to uphold the legacy of her Sunspear ancestors, despising the Mordant Crescent which many have fallen to along with their skeletal master.

Outside Realm / Re: the last jedi [grumpy warning]
« on: 10/11/17, 05:53:01 AM »
I agree with this, though I admit I haven't been keeping up with any TLJ stuff because modern promotional material tends to spoil bloody everything and also overhypes bloody everything.

The visual clues I've seen seem to suggest that Luke (and others) are coming to a Revanite realization in that neither the Dark side nor the Light side are the correct paths of the Force. Both are equally flawed, and both perpetuate the struggle that has consumed the galaxy for millennia.

Wouldn't it be cool if this latest installment of the saga delved into that gray area where few have gone before, and those that have emerged stronger for it, not just in power, but in perspective?

Honestly I always hated this idea about the force being grey at heart, if the new movie is about that then it will probably ruin it for me. :/ The light side should be good and the dark side should be horribly corruptive, none of that morally gritty crap that seems to invade everything these days (and misses the whole point of the setting imo). Star Wars is supposed to be a fun black and white space opera where good defeats evil or the other way around, I do not want the series to head towards being yet another depressing and morally in-depth movie.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 10/10/17, 05:58:12 PM »
My GW1 and GW2 roleplay main is a margonite, because I can't resist sexy demons in any setting. Act with magic, act within reason, act without mercy.

Lord Scyriss, Priestess of Abaddon
Scyriss is a Margonite Anur Ruk, one of Abaddon’s ancient demonic servants. Although her god is long dead, she continues to thrive in Elona under the illusory guise of a Kournan noble. Despite Palawa Joko's total control over the continent, the spooky motherfucker is too scared of purple glowy shit his Awakened servants realize that it is better to live and let live when faced with immortal beings that really don't care what's happening anymore and as such allow Scyriss to operate within Vabbi.

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