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Messages - SquigglyV

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I found another one for imps. It's subtle but there's a logo on it.

This one is cheap as hell and easily craftable so that's good.

The Trading Floor / WTB Imperial officer outfit
« on: 05/05/17, 07:58:57 AM »
There used to be super cheap ones on the GTN, they were moddable medium armour pieces that looked almost identical to the Clandestine Officer outfit. They had a full mantle instead of just shoulder pads and the mantle would stay a dark grey colour if you dyed it.

Here's an example:

I only need the chestplate. I would like to buy several if possible though just in case I need more in the future.

Media Gallery / Re: Insignias
« on: 05/04/17, 10:43:35 AM »
A Strategic Information Service emblem of some sort based on the OSS. Maybe i'll do another for the Special Operations Executive too.

Cantina / Re: Twitch Prime Codes for SWTOR
« on: 05/03/17, 03:16:11 AM »
I am using GL5D-D6FQ-HE3U-AS66.

Cantina / Re: Game Update 5.2: The War for Iokath
« on: 05/02/17, 02:37:01 PM »
They weren't called tusken raiders in SWTOR because Tusken won't exist for like 3000 years.

Media Gallery / Re: Insignias
« on: 05/02/17, 10:05:39 AM »
Two insignias, one for the IWSC Astrography Service and a really simple one for the Imperial 8th Armoured Cavalry Division. I don't even use the 8th ICly anymore but I had a sabre and wanted to use it.

Okay, done.

I don't have access to that link, but I can do that! Will need some info on what they do/who they are though.

Worldbuilding and Community / Re: Iokath RP - Space RP
« on: 04/27/17, 01:47:29 PM »
I absolutely support any and all forms of space battle RP, whether it's with hard rules or soft storytelling.

Because I am an unrepentant altoholic, I need yet another level 60 slot. All the items listed are still available.

Cantina / Re: Iokath and Mando Stuff!
« on: 04/27/17, 06:29:41 AM »
This sounds like a great solution to me, but I was already mildly dar'manda.

Cantina / Re: Game Update 5.2: The War for Iokath
« on: 04/26/17, 12:17:15 PM »
Not all the mandalorian clans follow Shae, and they have a ton of independence even under a mandalore iirc. So screw the alliance, come back to the Empire and be our battle buddies.

Roleplay Workshop / Re: Slugthrower questions
« on: 04/26/17, 06:54:16 AM »
My reason is because I have like a dozen characters who use blasters and I feel like I need some variation.

Roleplay Workshop / Re: Slugthrower questions
« on: 04/26/17, 05:39:26 AM »
Amazing post, but I don't think magnetic weapons count as slugthrowers, they're different enough to warrant a class of their own. And I thought slugthrowers were way cheaper than blasters in general?

Roleplay Workshop / Re: Slugthrower questions
« on: 04/25/17, 06:07:32 PM »
Why go through the added trouble and expense of making HEAT ammunition for uncommon, obsolete weapons (and then incurring the logistical problems of keeping that ammunition supplied to the people who need it) when your cheap, common, standard-issue blaster does the same thing but better?

Pew pew shooty noises is my main argument. Shooty noises are neat.

Other than that, blasters tend to leave blast marks on hard surfaces (metal walls or stone or whatever) without doing a hint of damage to whatever is behind it, at least in the movies and games. A good projectile like an APDS or something will just go through and, as a bonus, it isn't self-cauterizing when it hits someone. And that wouldn't need to have fancy engineering or chemicals like HEAT or HESH because it's just a pointy saboted rod of death. Even normal bullets will work for that, you'd be surprised how many inches of concrete a plain .30-06 round can go through.

Blasters are practical because they kill people and don't need ammo to do it. They're certainly better at killing than any small/medium slugthrowers but I still think they'd have a place in more than just niche roles if you go large enough.

A real world analogy would be shouting 'Eureka!' because you have the bright idea of using a bow that shoots arrows coated in a specially-formulated acid that causes a lot of damage... why would you use that when you could just use a gun?

Guns are loud, heavy, and the projectiles aren't covered in acid that causes a lot of damage. As a less extreme example, crossbows are still widely used across the world for both civilian and military purposes.

But that's just the practical problems with it. Thematically and aesthetically, Star Wars gives us laser guns in space. There's no compelling reason to "break" that aesthetic. What point would that serve? You wouldn't insert guns into Lord of the Rings because that would just be silly and pointless; why would you do it to Star Wars?

You wouldn't insert guns into LOTR because they don't have the technology for guns.

In Star Wars, I really just want to be able to shoot through a bloody wall and not get sad because my bolt melted a dent in the hole but didn't kill the guy behind it.

And to help Orell's point, Sith love to show what happens to their enemies. Would you rather leave a nice, pristine corpse to bury or would you rather leave a gory mess to terrify their loved ones and show them that the Empire is not to be messed with?

What about railguns, mass drivers, and other non-chemically propelled weapons? They seem cool but still have the sci-fi flavour of Star Wars.

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