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Events and Occasions / Shadow of Shadren - Planning Thread
« Last post by Noth on Today at 01:14:35 AM »
On Iridonia, a king dreams of darkness...
On Shadren, a people search for their queen...
Two planets - two factions - rest poised at the edge of conflict.

Can you avert it? Would you begin it? Will you join it?



This is the OOC thread for the plot me and @Dassalya are running concerning the Shadren Hegemony and political stirrings on Iridonia begun way back during the great plot @Kremon ran for the server. This plot is not a sequel, but continues off of some independent threads started during that time period and since. We saw an opportunity to do a cool plot involving politics and intrigue for both factions that might pull in characters from Jedi to Sith to troopers to spies to politicians and everything in between.

The story so far...

King Ayrak of Iridonia--the head of Iridonia's High Council--approached the Jedi Order recently in search of aid, revealing that he was holding as his prisoner none other than Queen Vedriat Azeara of the Shadren Hegemony. While held under accusation of entering the planet under a false identity and joining violence as a Sith combatant on a Republic world, the Queen of Shadren claims to have been hunting down a traitor, and Ayrak himself believes her to have been spying for a Sith offensive. To ascertain the truth of the matter and find a way out of the sticky political situation, a Jedi delegation was formed and sent to Iridonia to interview the captive queen. At the moment, these events are known only to the Office of the Chancellor, the Jedi Order, and certain members of the Zabrak Army. However, Vedriat is not without her allies, nor Shadren without resources of its own...

How to get involved:

Very shortly, Dassalya and I will make a summary thread summarizing all of the IC hooks and the plot entries so far! However, for now, this thread is our main stage for planning, volunteering, and otherwise keeping track of the plot. If this interests you -- Republic or Imperial -- comment here to voice your interest and get involved in the planning and RP events of this series.

There are several plot cruxes where players can decide what happens in this plot. That means the people who get involved will be able to have an impact in where the story goes, if conflicts break out, what the conflicts are over, etc. There are hooks in place for many different kinds of characters, so if it interests you let us know and post with what characters might get involved!
2
Media Gallery / Re: Squiggly's non-insignia artsy things
« Last post by SquigglyV on 10/18/17, 05:30:05 PM »
GW djinn don't even try to pretend otherwise, I would also totally roleplay as one if there were djinn tonics and if GW2 RP wasn't more or less dead anyway.

Anyway, here's the last djinni! I wanted to do a demon and a dryad after this but now I think i'm just burned out on magical entities. :(

Earth Djinni

3
Cantina / Re: The Absent Thread
« Last post by Noth on 10/18/17, 04:16:39 PM »
Reminded that from the 20th to the 23rd I will be gone! People can grab me on the site or Discord or the chatroom, but I won't be able to be in the game that whole time. Wish me good luck!
4
Media Gallery / Re: Squiggly's non-insignia artsy things
« Last post by Karmic on 10/18/17, 02:07:27 PM »
At least they aren't ifrits. Guild Wars djinn also go with that style too, though there are plenty of friendly ones who are just ridiculously condescending rather than outright hostile.

I always liked the idea that air elementals are made of lightning or electricity, it kind of fits since lightning comes from clouds and clouds are in the air. That's a good way to do air magic in general I think since there isn't much small-scale stuff you can do with just gusts of wind.

Or they could be like a storm atronach and have a bunch of rocks picked up by a semi-sentient tornado.

Ohhh yea TSW Djinn are extremely condescending lol.  Its more of a "We hate you meat bags really but at least in this one instance you're useful.." XD
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Media Gallery / Re: Squiggly's non-insignia artsy things
« Last post by SquigglyV on 10/18/17, 08:20:14 AM »
At least they aren't ifrits. Guild Wars djinn also go with that style too, though there are plenty of friendly ones who are just ridiculously condescending rather than outright hostile.

I always liked the idea that air elementals are made of lightning or electricity, it kind of fits since lightning comes from clouds and clouds are in the air. That's a good way to do air magic in general I think since there isn't much small-scale stuff you can do with just gusts of wind.

Or they could be like a storm atronach and have a bunch of rocks picked up by a semi-sentient tornado.
6
Media Gallery / Re: Squiggly's non-insignia artsy things
« Last post by Karmic on 10/18/17, 07:34:01 AM »

Oh yes - they are definitely going with the "No..Djinn aren't nice. In fact they hate us peon humans" version of the mythology.  However, there are "friendly" Djinn in game as well as enemy mobs who have been infected/filthed.  Just like there are a few friendly werewolves in the game - who get your characters help in cleansing the filth-infected bad werewolves.  As well as Friendly Vampires.

Cuz no matter what mythos you come from in TSW - everything in this reality is being jeopardized by the Cthulu-esque "black oil" (Xfiles reference ha) filth from an alternate dimension.  So even werewolves and vampires and Djinn want to save the same existence (mostly...)

And yea I imagine air being a more difficult concept to animate - since its something invisible (unlike earth, fire, water obviously).  I did like the Air Elemental version from Chronicles of Riddick (Dame Judy Dench's character).  But she wasn't inherently "magical" or ephemeral looking, per say - but then she was in shackles/imprisoned :).

7
Worldbuilding and Community / Re: RP Venues
« Last post by Karmic on 10/18/17, 07:29:21 AM »
So yes, Gabriel is correct. If it's publicly listed, it can be visited when you're online. Squiggly is also correct. Keys cannot be given out to anyone outside the guild, and if you're offline and they are not in the guild, they cannot visit the flagship. Seems silly to me that such a crowning achievement can't be shared in the same way as regular SHs.

Other than giving out the keys - it works just like a regular SH.

But then I do agree - I've always thought it was ridiculous that people can only see your "publically listed" SH if you're online somewhere.  As well as SH not being shown across BOTH factions' public listings when you're online.

Just another one of those "huh?" things Bioware has done to this game since the beginning. /heh
8
Worldbuilding and Community / Re: RP Venues
« Last post by recoveringgeek on 10/17/17, 11:03:10 PM »
Seems silly to me that such a crowning achievement can't be shared in the same way as regular SHs.

They were doing you a solid and keeping the Trolls out of your hard-earned Stronghold... that is woefully lacking in quantities of hooks to be fulfilling as a Capital Ship anyway...
9
Worldbuilding and Community / Re: RP Venues
« Last post by Mourne on 10/17/17, 08:58:24 PM »
So yes, Gabriel is correct. If it's publicly listed, it can be visited when you're online. Squiggly is also correct. Keys cannot be given out to anyone outside the guild, and if you're offline and they are not in the guild, they cannot visit the flagship. Seems silly to me that such a crowning achievement can't be shared in the same way as regular SHs.
10
Media Gallery / Re: Squiggly's non-insignia artsy things
« Last post by SquigglyV on 10/17/17, 06:41:51 PM »
I hadn't seen that one before! It's kind of nightmare fuel-ish I think, but I guess so is a lot of other stuff in that game lol.

I also just finished an air djinni, I don't like how she looks all that much but I don't feel like trying again so on to earth I go!

Air Djinni

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