Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Imazi

Pages: [1] 2 3 ... 103
1
Worldbuilding and Community / Re: Themaya
« on: 04/24/18, 09:35:57 PM »
*blows the dust off the thread*

Alright, so surprise of surprises, my job increased my work volume a bit and that cut into my writing time. Nonetheless, tiny progress has been made despite having gone back to the proverbial drawing board multiple times. My digital wads of paper are collecting just like real ones because I keep refusing to completely delete them.

The conclusion I came to is that I was trying to write way too much into one mission. My solution? Break it up! So what I am thinking is that I will need to seed opportunities to talk with a companion throughout the storyline and address different issues in different instances. However, even with paring down the options, there are still a few key notes that have to be struck within the first of the companion centric missions, namely things/perspectives people don't necessarily get to address in the game thus far.

Anywho, the experiment continues. If I drown in a sea of discarded ideas, know that it's been an honor to tell stories with you. :grin: :write:

2
Cantina / Re: SWTOR Encyclopedia - Electronic/Online Version
« on: 04/24/18, 09:21:40 PM »
Likewise.

3
Worldbuilding and Community / Re: Themaya
« on: 04/16/18, 08:44:58 PM »
Still plugging along. Work decided to make me work more and I've been struggling on how to proceed with the mission I'm currently working on, so not a lot of progress. I did manage to write a short story today from a few snippets of a writing prompt. Not a complete waste at least.

At the moment, I'm grappling with two issues in connection with Themaya. One, how to apply three act structure to a storyline that is not entirely linear. Two, how to write an organic reading conversation between the "player" and Corso that allows for the player to talk with him about opinion people have expressed.

For instance, thus far in my research, there are a few main reaction to the character: loveable/hateable idiot, loveable dork, best bud, chauvinist/misogynist, creeper. Part of my philosophy with this mission is that the player should get to express their view to Corso with Corso getting to respond. My intent is to provide acknowledgement, closure, and a few other things.

Due to the need for regulated conversation branches, there needs to be some kind of structure organizing responses, but it still needs to be organic enough to protect immersion. I'm fighting between my artistic vision and my practical constraints. Good practice I guess. It's a real problem.

If it gets too bad, I will focus more on plotting out the main storyline and go back to writing on the main mission chains.

As always, the experiment continues. We'll see where all of this goes. :write:

4
Holocrons and Info Nodes / Talk Fast, Talk Faster
« on: 04/16/18, 08:31:27 PM »
Talk Fast, Talk Faster

Kam walked casually past drinkers, dancers, and other patrons of various species out to enjoy their evening. The lively music playing in the background provided a compelling soundtrack to his strut through the cantina. As one of the few human in the place, he stood out like a Jedi in a gang war. If it bothered him, he didn’t show it.

Confident smirks greeted anyone whose eye he caught. He was self sure almost to the point of arrogance. Nonetheless, Each reaction was tailored. He worked to conceal his true reason for being there.  Face after face, he scanned for his target. In the corner… She was sitting at an out of the way counter away from others trying to go unnoticed.

Having finally found what he was looking for, he walked purposefully in her direction.

“Hands up or I’ll shoot,” he laughed and made finger blasters in her direction. Joking aside, he maintained a maneuverable distance should the gesture be taken poorly. The Arcona woman in front of him neither laughed nor turned to look at the man lurking just over her shoulder.

“You shouldn’t be here Starlighter.” The even lilt of her native language did nothing to hide that her response was terse, strained. Kam was caught a little off guard, but he hid it behind cheek.

“What? Surely it’s dim enough in here to sneak by. You seem to be trying it.” Kam adjusted his stance so that he could keep the other patrons of the cantina in his peripheral while directly watching the actress Tuja Kyrenic turned suspect.

The actress in hiding showed no appreciation for his cheek given the circumstances. Her response was disdainful.

“We consider you a subject expert on being dim. However, we disagree that it is dim enough to conceal an SIS snoop, especially one making stupid jokes.” She unlike some Arcona still spoke in the Arconan first person plural even after years of contact with Basic. Accustomed to the quirk, the  brash, self-assured agent brushed it off. Instead, he feigned offence at the slight.

"Stupid? Me? Come on. I'm sure everyone has wanted to walk up to famed action actress Tuja Kyrenic and say that." He began to overdramatize his reaction, "I'm hurt... I'm wounded..." Then he broke character as quickly as he had entered it and dared to move closer. "I'm actually here to help."

Kam's tone went from loveable goof to down to business quicker than than most could say, trouble. He leaned in slightly to complete his now conspiratorial stance.

"Let's just leave it at I believe you. I don't have all the evidence, but I've got enough to know someone's not playing fair in the court of public opinion."

Tuja sat expressionless, her large green eyes now fixed themselves on Kam. He had her undivided attention.

"We cool a moment? Hear me out." he raised his open palms in a placating gesture. Movement caught his attention just on the almost ignorable edge of his vision. Since it wasn't nearby or heading in their direction, he ignored it and continued.

"There's only so many coincidences before it gets deliberate. I've been keeping count, and you've been set up too many times. I don't know who you crossed, but it's getting bad. Fast..."

Tuja's patience faltered. "We are aware of our situation. We don't need you to tell us that." The look she gave kam confirmed to him that he had precious little time to recover before she became the dangerous thing he had to worry about.

He put words between them as fast as his mouth would cooperate. "That's not what I'm talking about. There's stuff out there... in the dark dank, corners of the holonet that are much worse than the stuff making general news." Again something caught his attention in the peripheral, but it just seemed to be people moving out of the way, closer this time though not in their direction.

He continued trying to convince her to take him seriously, "This isn't that nut that stalked you for a  week. This is serious Tuja. Someone's making it real easy for everyone to find you dead, missing, or worse and not ask too many question... That's beyond a bad situation." Kam stopped.

This time the movement in the corner of his eye was moving distinctly towards them. Since Tuja and he were in an out of the way area of the cantina, there was no way this just a random passerby. Kam turned to face whatever was heading in their direction.

Three figures made a straight line for the counter where Kam had found Tuja. In front was a scalely, orange Trandoshan. The reptilian species had contibuted more than its share of mercenaries and bounty hunters. This walking ammunition locker one was likely one of the two.

To the left of the Trandoshan was a scarred, teal Twi'lek man. This one was clearly no dancer and the jagged pits scarring his face and lekku meant he was clearly not one to be triffled with. He was armed with a heavy blaster as if he expected to see way worse than what a cantina had to offer. Even more, he carried various blaster recharge packs on his belt ready to reload should things drag out.

The last member of the trio towered over the other two. The tip of her top knot ponytail scarcely came low enough to graze the top of the others' heads. The Cathar's muscles looked as though she punched dursteel just to watch it squeal and her scowl surely would have done the trick had a punch failed. Of the three, she looked like the one that you would like to cross least.

They stood before Kam but focused on Tuja. They had come for her.

The trandoshan spoke for the group. He looked unwaveringly at Tuja but spoke to Kam. The hissing, emphasized "zzzz" of his native tongue cut through every other noise in the cantina.
"Leave. We have business with this one." He pointed a taloned finger at Tuja.

Switching into "worst case scenario mode", Kam thought fast and spoke faster.

"Hey, hey... I'm sure if you leave your comm frequencies, Ms Kyrenic can make sure you each get a signed poster for your bedrooms. No need to crowd." Kam attempted to put himself betweek Tuja and her assailants, but he was fresh out of ideas for dealing with heavily armed combatants in close quarters.

The Twi'lek gave Kam a disgusted look before he spat out his ultimatum. "Leave or be smeared on the walls. This has nothing to do with you Human. Go slum with aliens elsewhere."

Kam prepared to retort when Tuja cut him off. "Starlighter... Kam... no."

The cornered agent rolled his eyes at the ill timed capitulation and started up again. "Tuja, yes. While I'm sure your fan club would love to have a piece of you. Some of us trying to keep you in one piece."

The argument continued, "Kam, no... Stay out of this. This is bigger tha-"

Kam cut her off and ask impatiently, "I'm trying to save you here, do you mind?"

"Enough stalling!" the cathar in the back of the group snarled.

Tuja's final words cut through the din. They were eerily calm. "Fine... Remember, this is what you asked for.

Kam looked striken as concern rose and burned like fresh steam. Quickly, he spun around to face the Arcona. His shoulders dropped as did his expression. He watched helplessly as they all definitely sailed pased the point of no return.

"Tuja... No..."

5
I got my character her ship so I will be there if I'm not too tired.

6
Worldbuilding and Community / Re: Themaya
« on: 04/10/18, 07:53:58 PM »
The project's not dead I promise.  :grin:

Work continues on the first of the 5 variations of the Downtime mission. Also, I am taking the time to flesh out the plot for the overall mission chain. Sometimes in writing, you have to bounce around from section to section to keep moving forward to overcome writer's block, doubt, and over editing.

An interesting topic of consideration lately is how to compare traditional storytelling with a game's level of player volition. The answer I have come up with so far is that you tell the story the same as always. The difference is that you never write from the perspective of a character development arc because that is for the player's imagination.

What you do is you write the scenario and you give the player multiple lenses to see it through. The player's character will go out and change the world not the world change the character. However, allowing multiple lenses allows the player to see how things look differently if they play their character differently. In effect, if their head canon for their character changes, they can see how their character's new perspective colors they events they experience.

Anywho, the experiment continues! :write:

7
While I appreciate the date change. I'm going to have to scramble to get a character that might actually be there high enough in level to actually show up.

8
Worldbuilding and Community / Re: Themaya
« on: 04/05/18, 05:35:51 PM »
Alright, so I've begun writing and research on Corso for the Downtime mission. Corso happens to be one of those love him or hate him companions. One of the things I find funny about him is that people who love him often love him for the very reasons that other people hate him.

Here's the Good, the Bad, and the Ugly for SWTOR's most prominent country boy:

Corso hails from Ord Mantell, a "rural" planet, that raised him with the values of family, protection of those who cannot protect themselves, and deference to women. While Corso does most things in good faith, sometimes his actions come off as simple, idiotic, or unsettling depending on who's doing the interpreting. Nevertheless, all Corso seems to want in life is the be the hero, get the girl, and live happily ever after.

For downtime, I want to work in the ability for the Smuggler to address how they feel about Corso good, bad, or neutral. Ideally, my interpretation of the character will allow Corso and the smuggler to either come to some understanding or forever resolve their irreconcilable differences.

However, in the process of working on this mission, I realize that I forgot to account for people having HK-51 in the companion line up. I'm not sure how I will handle that. Perhaps I'll find a way to edit him in once the class mission is complete and ignore him for now. It's hard enough to write this thing with the companions I did think about.

9
Events and Occasions / Re: The Race through Roche
« on: 04/05/18, 05:19:44 PM »
That was awesome. I'm kinda bummed that I couldn't hang around. I'll try to make the next one but it's on a week day. D:

10
Events and Occasions / Re: The Race through Roche
« on: 04/04/18, 05:36:25 PM »
Did anyone save logs?

11
Worldbuilding and Community / Re: Themaya
« on: 04/03/18, 08:40:25 PM »
Success! I've finished posting The Approach ahead of schedule. Hopefully, no misdirected links snuck through my final checks.

I'm torn between working on the Corso portion of Downtime next or Sorting Out Feelings. One mission is for is a companion I have a better grasp of and the other is a shorter mission chain. Well, I'll figure out.

Research and planning has begun in earnest. I hope to get down character notes on the smuggler and their companions as well as for characters that will make an appearance in the next class mission. I'm working on fleshing out Theymaya's cultural and topographical features. Not to mention plot pacing.

We'll see how it all comes together in the end. In the meantime, I'm keeping up my writing streak.  :whee:

Oh yeah, for any of you that happen to actually go through the missions, don't forget the little vote buttons on each post. If there's some portion of a mission that gets votes, it helps me identify what works... and what doesn't.

12
The freighter and the Imperial fighter dogged each other through Themayan space. Each ship looped in and out of the other's line of fire. Skillful piloting kept the the freighter from taking more direct hits but the other ship had only been grazed.

Pew!

A shot streaked across the viewport.

Risha: Something isn't right.

The comm chimed as she activated it.

Risha: Akaavi I'm sending the flight patterns for this ship. I want you to look them over.

The Smuggler jerked the ship out of the way of a spray of red weapons fire as Akaavi made her analysis.

Akaavi: These are not imperial tactics. They are haphazard and unconventional, not unlike the Captain's.

Smuggler: Hey! It doesn't matter, it's getting the job do-

Boom!

Risha and the Captain winced at the sound, but the impact had not hit the Smuggler's ship. Bowdaar's triumphant roar reverberated from up in the gun turret.

Smuggler: Correction, they were getting the job done.

The attacking ship sped by the viewport just in time for the occupants of the cockpit to see it's parting shot as it plunged towards the planet.

THUUD!

It connected with the freighter. Warning lights went off on the cockpit. Risha immediately started checking ship reports to find out where the shot landed.

Risha: Oh you've got to be kidding me. They hit the engines. Looks like we'll be visiting Themaya ahead of schedule. This is going to be a bumpy ride.

Smuggler: Everybody, hold on!

Two bright fireballs trailed through Themaya's atmosphere. They passed rocky peaks and jagged outcroppings on the way down. The Imperial ship exploded in a large burst of flames as it connected with the face a mountain. The Captain used what maneuvering capability was left to dodge the fatal peaks. Nevertheless, the ship bucked when it hit the smaller rocks.

Smuggler: We need to pick a spot and scrub before we get to those large mountains up ahead. We're not getting around those. Everyone hang on, we'll be cutting it close.

Risha: There's an empty spot nearby. Whether they like it or not we've got to stop there.

Smuggler: Hope they got the guest room ready then. Looks like were coming for a visit.

The captain brought the circular cargo ship down. The ship skipped and skidded across the rocky ground breaking off chunks of rocks as it went. Slowly it lost momentum and rested on a somewhat flat bit of ground overlooking a valley hiding a small settlement.

Continue the story -->

((Incomplete))

13
Empowered One: It may yet take weeks. The proposal must travel through multiple committees. Further those committees may ask for changes to the proposal which have to also be approved before being submitted back to you.

THUD!

The ship lurched to the side from an impact. The Empowered One flickered.

Empowered One: What is...

THOOM!

The ship creaked and leaned even further causing the crew to lose their footing.
 
Bowdaar: <We are under attack!>

Akaavi, Risha, and Bowdaar rushed to man ship systems.

Corso: Who's firing at us now? We're the good guys.

Guss: Good guys, bad guys, who cares? They're already firing.

Smuggler: Later. Both of you get ready.

The Captain joined Risha in the cockpit just as she steered the ship out of the way of a fresh shot.

Risha: I can't pin down who is shooting at us yet, but whoever they are they're fast.

Smuggler: I guess the locals don't appreciate visitors.

Risha: That or we've got some territorial tourists trying to keep us out. Take the ship while I figure out what's going on.

The Captain pulled the ship around to clear a shot for the guns.

Smuggler: Bowdaar, you on the guns?

Bowdaar roared his affirmative.

Smuggler: Good! keep your eyes open. We're going hunting.

The smuggler used every flight trick to try to pull the attacking ship in view. Each time they came close to seeing more than the black, angular side, the opposing ship pulled just out of line of sight.

Risha: Got it! It's an Imperial fighter. Looks like we can confirm that rumor.


Dialog Options


Correction, It was an Imperial fighter.
Spoiler: show
Smuggler: You mean it was an Imperial fighter. It's about to be shimming space debris just as soon as we get a good shot.

Risha: Make it quick then. They've gotten more good shots in that we have, and I don't plan on dying here.

Smuggler: Neither do I.

Continue the story -->


This is why I hate dealing with Imps.
Spoiler: show
Smuggler: Imperials, always getting in my way. If they're not shooting at me, it's secret prisons and and labs, or horrible mutated experiments. These guys really need to give it a break.

Continue the story -->


What gives?
Spoiler: show
Smuggler: Why are they shooting at us now? That wasn't supposed to start until after we got to the planet. We weren't even supposed to be hanging out here long enough for them to notice us!

Risha: Looks like they found out anyway. Keep trying to bring us around enough for Bowdaar to get a good shot.

Continue the story -->


That ship will look good in my collection.
Spoiler: show
Smuggler: You mean it was Imperial. I think that ship will look good in my personal collection.

Risha: Don't show off. We need to get out of this with as few holes as possible.

Continue the story -->

14
Risha and the Smuggler headed for the main holoprojector just beyond the bridge of the ship as the rest of the crew joined them. The rigid figure of an older human man towered over the group from the Holoprojector. His dignified bearing was reminiscent of the nobles of Alderaan although the similarities stopped there.

Dark opalescent stones shone from the ornate decorations on his hooded cowl. The cowl was worn over a sturdy-looking, embroidered tunic that reached to his thighs covering the loose pants that gathered at the ankles. At his waist, more of the decorative stones caught the eye with their multicolored flashes of light. They lined the belt which looked to be a badge of rank or status. On his arms, over the sleeves of his tunic were armbands of metal and a tan colored crystals. It was unlike the fashion of the greater galaxy.


Empowered One: Captain.

The Empowered One bowed his head slightly in acknowledgement, his manner exceedingly formal and stiff.

Empowered One: I have reviewed your proposition. Risha has given a compelling argument and the presence of a Mandalorian on your crew is promising. They are reliable mercenaries. I agree to sponsor your involvement in our "Issue".

The Captain jumped at the prospect to get things moving.

Smuggler: Great, where should we land?

The Empowered One hesitated. He paused to allow himself time to chose his words more carefully.

Empowered: I believe that the more relevant question is when you will land. I have agreed to sponsor a proposal on your behalf, but it will still take time to pass the proposal through the proper channels for approval. However, I can authorize the release of supplies to make your wait more manageable.


Dialog Options

[Flirt] Perhaps we could meet in person?
Spoiler: show
The Smuggler gave the Empowered One an enticing smile and spoke coyly.

Smuggler: Perhaps you and I could meet privately then? We could discuss strategies for presenting our proposal over dinner.

The Empowered One's guarded facade wavered. His stern expression softened and he stumbled over a few incoherent syllables.

Empowered One: I...

He was stunned. Once he had had enough time to regain some of his wits,  embarrassment due to his own flustered reaction st in.  That led to the swift reconstruction of his emotional barriers. Nevertheless, it was clear the Captain had both caught him off guard and gotten under his skin.

Empowered One: Thank you for your offer but I'm afraid that I must decline. People would talk and that may further delay the process.

Continue the story -->
<< Return to Main Mission Hub


How long is that going to take?
Spoiler: show
The Captain became very concerned.

Smuggler: How long of a wait are we talking here?

Continue the story -->
<< Return to Main Mission Hub


Can't you push this along?
Spoiler: show
The Captain's patience began to give out.

Smuggler: Surely you can push this along a little faster? You are the leader. I came all the way out here to help not to sit in my ship.

Something the Captain said irked the Empowered one but he did not comment on it. Instead he dodged the question.

Empowered One: Your eagerness to assist is admirable and will be passed along, but I'm afraid there is still due process.

Continue the story -->
<< Return to Main Mission Hub


How much would it cost to speed this up?
Spoiler: show
The Captain grinned and laughed to themselves before speaking.

Smuggler: Alright, I understand. How much will it cost to move this process along faster?

The displeased look that came over The Empowered One's face spoke to his distaste of the concept, but he did not state it outright. However there was a snippy quality to his tone as he replied.

Empowered One: Should there be some such  financial assistance that would convince members of the committee to decide faster, I will pass it along. However, such an arrangement has not yet been made known to me.

Continue the story -->
<< Return to Main Mission Hub


That's unacceptable.
Spoiler: show
The Captain's patience was spent. They raised their voice to the Empowered.

Smuggler: Look, I'm not some grunt. I've got things to do and waiting for all of you to make up your minds isn't one of them. Do you want our help or not?

Risha immediately spoke up in an attempt to salvage the situation.

Risha: What the Captain means is that we were under the impression that we would be able to get to work soon.

Continue the story -->
<< Return to Main Mission Hub

15
Dialog Options


I'll stay out of it.
Spoiler: show
Smuggler: That's easy to deal with. I'll just stay out of it. Not my problem.

The Captain shrugged offhandedly.

Continue the story -->


I'll support the people.
Spoiler: show
Smuggler: If I can, I'm going to help the people. Sounds like their getting the short end of this HyperMatter Stick.

There was an air of noble intent about the Captain. Risha smiled.

Risha: You always did like helping the little guy. Just keep in mind that the fact that they are the little guy mean that their are big guys that might take offense at you meddling.

Continue the story -->


I'll support whoever supports me
Spoiler: show
Smuggler: Whoever scratches my back, I'll scratch theirs. We'll see how it goes when we get down there.

The Captain's usual self-confidence projected an aura that everything would work out in the end. Risha was less convinced.

Risha: Fair enough, but be careful. If everyone tries to scratch your back you may wind up in a bigger mess than you've started with.

Continue the story -->


I'll support whoever has the money.
Spoiler: show
Smuggler: Simple, I'll support the highest bidder. I'm not running a charity here.

Risha laughed.

Risha: That would be the corporations, but I don't doubt for one minute that you'd support them against the government and their own people, then steal their hypermatter, and sell it to the highest bidder.

The Captain grinned and gave her a "what can you do?" shrug.

Smuggler: What can I say? I'm an enterprising individual.

Continue the story -->


I'll support the government.
Spoiler: show
Smuggler: Alright. I'll support the government then.

Risha gave the Smuggler a deeply concerned look as if they had grown another head which had offered to sing Kayfoundo Naweea.

Risha: Are you feeling ok? You want to support the government?

Her tone was uncertain even as she asked the question. The Captain was unphased, ever plotting to turn any situation into an advantage.

Smuggler: Yes. You never know, it might not hurt to win some favors and get a new privateering contract. If this fuel is as expensive as you say it is. Someone will be back for it even if we clean up the Imperials now.

Risha was impressed. She hadn't considered how to make it a regular payout... yet.

Risha: Interesting idea. It's worth a shot at least.

Continue the story -->


Pages: [1] 2 3 ... 103