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Author Topic: Mare'cye'tuur - A Very Mando Winter Solstice  (Read 1846 times)

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Offline Noth

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Mare'cye'tuur - A Very Mando Winter Solstice
« on: 12/01/17, 09:43:32 PM »
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It's that time of year again!

In the summer, we celebrated life with fire and war.
In the autumn, we remembered the dead, and honored their memories.
In the winter, we turn our focus to Revelation, to clan and camp, and defy the dark stasis of Arasuum.

IC

Life is a trial, and no one does challenge better than the Mando'ade. Clan Veshkgalaar has called to its friends and allies to join them on a yearly rite of passage: to hunt the mightiest of beasts as clan and kindred, and endure the elements on a long wilderness trek. At the end lies feast, fire, and the comfort of camp and home. On the path lies bitter winds, freezing temperatures, hostile beasts, and the empty expanses in which to train the body and the mind. Only by working together will the pack survive. As the ancient clans of Mandalore were once exiles in the stars, so will their children journey through the wastes, so will they come to survive, so will they come to understand themselves.

OOC

This is going to be a departure from the previous two Mando festival events, because this is going to be an open world situation, and will be a combat and exploration event more in the style of our usual adventures. Planet is TBA, but will be somewhere a survival trek seems plausible. The event will come in two parts: Trekking across the wilderness in search of a giant beast to slay, then making our way to a camp where Urziya will do her usual storytelling and morale speeches, and there will be warm drinks and a feast made of our unfortunate prey.

Anyone with ties to our server Mandos is welcome to come! I am expecting a lot of entertaining culture clashes between the Mandos and Mando-esques having a grand old time suffering together, and the non-Mandos just, well... suffering. Whether or not your characters know what's about to hit them is up to you. The sales pitch Urziya has given everyone is "Join us for a hunt to celebrate Mare'cye'tuur - There will be feasting, stories, a bonfire, things to kill, hiking to do, lots of fun! Also, bring something for the clan. Like a gift or something. Something you can carry." ... making it sound a lot more like Life Day and conveniently leaving out the survival aspect. Mando'ade, feel free to know exactly what you're in for.

Because this is a combat event come well-armed. HOWEVER, note that Urziya will set a limit on the gear you can bring with you. Aside from your weapons and armor, every person can bring one additional non-combat item to the event. Ships or transports are not allowed. Remember that it must be carried with you as you walk. The animals are not the only difficulty we will face along the way, so choose your extra item carefully. We will be using simple 50/50 pass/fail rolls, but players should also choose two of the following "skills" for the event: Surveying, Ecology, Biology, Geology, Hunting, Engineering, History, Languages. These will be used to passively feed your characters information.

Summary

Who: Mandos and friends of Mandos.
What: A hunt and a wilderness trek on an inhospitable planet, followed by food and warmth.
When: TBA, see the bottom of the post.
Where: An icy rock of a planet somewhere. Most likely Hoth.
Why: "Join us for a hunt to celebrate Mare'cye'tuur - There will be feasting, stories, a bonfire, things to kill, hiking to do, lots of fun! Also, bring something for the clan. Like a gift or something. Something you can carry." If this sounds like Mando Life Day, your character would be both very right and very, very wrong.

Before You Come:
- Pick a single non-combat item of your choice to bring with you. It must be something your character can carry on their person or in a bag.
- Pick two of the following skills: Surveying, Ecology, Biology, Geology, Hunting, Engineering, History, and Languages.
- Post your RSVP with the two skills you have chosen in the thread below.

Please let me know when you're able to attend! I'd like to keep it around the Winter Solstice, but want people to be able to come. I am thinking Wednesday the 20th, but if another day or week works better for people, let me know.
The Jedi: Bren (Archaeologist), Iirim (Healer), Zorru (Recruiter), Orans (Master), Aybekk (Padawan)
The Politicians: Varooth (Senator), Seirion (Aide/Spy), Ayrak (King)
The Mandos: Urziya (Rallymaster), Terr (Chieftain)
The Outlaws: Telen (Slicer), Majia (Pirate/Smuggler)
The Imperials: Athuuna (Agent), Zhekrazh (Lord), Z'ridia (Apprentice)

Offline SivWysan

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Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #1 on: 12/02/17, 07:15:43 AM »
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Looks like I'll be busy Friday 12/22, and possibly getting up early for hike sunrise 12/21.  So I'm not sure Wed night would work well for me.  The night of 12/21 would be good, could do Mon, Tues or Sat evenings that week too.  Though don't want to mess others up if they want to be right on the Solstice. 

(did we ever decide which planet's hypothetical solstice this is based on?  Hehe.  Could be Coruscant, actually since the Mandolorians are believed to be descended from the Zhaung people from there)



Offline Darshendros

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Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #2 on: 12/02/17, 08:09:35 AM »
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Once I figure out Blut's backstory (and get him a makeover...) I'll probably send him to this.

Or discover that Rotersand's not dead after all. Somehow.

WTB more battle-scarred Mandalorian armor.



Offline Noth

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Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #3 on: 12/02/17, 02:09:48 PM »
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(did we ever decide which planet's hypothetical solstice this is based on?  Hehe.  Could be Coruscant, actually since the Mandolorians are believed to be descended from the Zhaung people from there)
Heh, in my head it's always been Mandalore. Way to stay connected with home while always on the move.
The Jedi: Bren (Archaeologist), Iirim (Healer), Zorru (Recruiter), Orans (Master), Aybekk (Padawan)
The Politicians: Varooth (Senator), Seirion (Aide/Spy), Ayrak (King)
The Mandos: Urziya (Rallymaster), Terr (Chieftain)
The Outlaws: Telen (Slicer), Majia (Pirate/Smuggler)
The Imperials: Athuuna (Agent), Zhekrazh (Lord), Z'ridia (Apprentice)

Offline Darshendros

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Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #4 on: 12/03/17, 09:08:07 AM »
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Rotersand's officially still alive! I'll bring him to this if I'm able to make it. But I work Wednesday nights... :/

(Hunting, Engineering)



Offline LVT

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Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #5 on: 12/03/17, 05:41:48 PM »
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Hark or Reill both fit the bill I suppose.
Turari (29, Major, jr. grade CEDF)     Silivia Fenir (21, Freighter Captain)
Lashila Sellara (25, Grey Sith)         Harkasone Milan (29, Philanthropist)
Reill Farr(31, Silent Mandalorian)     Mystenin Felsa (26, 'Green' Jedi)
Touko Saizar(19, Turari's underling) Temple Guard #124(35, Pro Spook)
                                                    Freya Merril (?, ???)

Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #6 on: 12/04/17, 11:07:08 AM »
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I think I'll come. Sounds like it'll be fun.

Offline SivWysan

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Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #7 on: 12/05/17, 06:01:25 PM »
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(did we ever decide which planet's hypothetical solstice this is based on?  Hehe.  Could be Coruscant, actually since the Mandolorians are believed to be descended from the Zhaung people from there)
Heh, in my head it's always been Mandalore. Way to stay connected with home while always on the move.

I suppose that makes sense this long after the Great Migration.  As a side note, some stuff in Rebel's Season 3 confirms Mandalore's state is from war damage and "not being allowed time to regrow."  So is plausible Karen Traviss' original vision of farmland and rugged forests is possible at other points in its history even in the New "Canon". 



Offline Cyone

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Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #8 on: 12/06/17, 07:11:21 PM »
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Honestly not sure what my schedule will look like around the 20th, but I'd sure love to attend and I'll let you know details as they come to me! As for character details:

Korvael Cyone - Hunting, Surveying

Offline Noth

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Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #9 on: 12/18/17, 04:45:09 PM »
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Hey everyone, this is just an update - I've been really, really sick, and I'm going to need to postpone this event. Same theme and everything, just won't be literally located on the winter solstice. I'm sure there will be plenty of Life Day stuff though to keep you all occupied until I'm able to run it! Hope you all are having a good holiday season.
The Jedi: Bren (Archaeologist), Iirim (Healer), Zorru (Recruiter), Orans (Master), Aybekk (Padawan)
The Politicians: Varooth (Senator), Seirion (Aide/Spy), Ayrak (King)
The Mandos: Urziya (Rallymaster), Terr (Chieftain)
The Outlaws: Telen (Slicer), Majia (Pirate/Smuggler)
The Imperials: Athuuna (Agent), Zhekrazh (Lord), Z'ridia (Apprentice)

Offline SivWysan

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Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #10 on: 12/18/17, 07:04:58 PM »
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Sad to hear Noth, but love to make it when it happens.  Feel better!



Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #11 on: 12/23/17, 10:21:32 AM »
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I didn't miss this, did I? I've kind of been shitty all week, health wise. Some dickhead sitting next to me kept coughing during my screening of the last jedi and It's just been going downhill since then. Like I'm hacking up a damn lung each time I try to open my mouth...It's just ridiculous.

Offline Noth

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Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #12 on: 12/23/17, 01:45:48 PM »
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I didn't miss this, did I? I've kind of been shitty all week, health wise. Some dickhead sitting next to me kept coughing during my screening of the last jedi and It's just been going downhill since then. Like I'm hacking up a damn lung each time I try to open my mouth...It's just ridiculous.

Scroll up. I'm also sick, so I can't focus on GMing on my own right now until I'm feeling better.
The Jedi: Bren (Archaeologist), Iirim (Healer), Zorru (Recruiter), Orans (Master), Aybekk (Padawan)
The Politicians: Varooth (Senator), Seirion (Aide/Spy), Ayrak (King)
The Mandos: Urziya (Rallymaster), Terr (Chieftain)
The Outlaws: Telen (Slicer), Majia (Pirate/Smuggler)
The Imperials: Athuuna (Agent), Zhekrazh (Lord), Z'ridia (Apprentice)

Offline Noth

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Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #13 on: 02/11/18, 04:03:47 PM »
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*dusts this thread off*

Hello everyone! It's been a while, but I am finally in a better place RL and more able to run this event. I'd like to do so before it stops being, well... Winter, since the Spring edition of this event will be close on its heels.

For ease of RP, I am changing up how this will work a little. Instead of a complicated event with rolls and checks, we will be hunting world bosses out in the game world, as a group, in-character. The event will take place on Hoth, specific starting/ending location TBA, and the only thing I need from interested people is the following:

- A Mandalorian, Mandalorian-hopeful, or Mandalorian-adjacent character to participate in a Mare'cye'tuur ritual hunt
- An idea of some kind of gift your character would bring to be distributed among the clans
- Your armor, your weapons, and your game face
- Cold weather survival outfits if you've got one
- Preferrably a character at the proper level to fight a Hoth world boss

I will be GMing the event on Urziya, who will lead our trek out into the cold and bitter wilds. I want to do this sometime before the end of February, possibly on a Monday or weekend evening. Let me know what days and times work best for you all!
The Jedi: Bren (Archaeologist), Iirim (Healer), Zorru (Recruiter), Orans (Master), Aybekk (Padawan)
The Politicians: Varooth (Senator), Seirion (Aide/Spy), Ayrak (King)
The Mandos: Urziya (Rallymaster), Terr (Chieftain)
The Outlaws: Telen (Slicer), Majia (Pirate/Smuggler)
The Imperials: Athuuna (Agent), Zhekrazh (Lord), Z'ridia (Apprentice)

Offline Mei

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Re: Mare'cye'tuur - A Very Mando Winter Solstice
« Reply #14 on: 02/11/18, 05:13:50 PM »
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The 26th would work for me. Its a Monday and the Olympics will be over by then lol But I wouldn't be able to stay super duper late (like a start time of 6:30pm PST would work for me and I would be able to stay until 8:30pm PST... and if i don't care about work the next morning.... 9pm lol)
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