BC.org relies on donations to provide an environment for players of the Begeren Colony SWTOR Server. For those who wish to contribute in any capacity, a module is available to display what the site uses:

Calendar

October 2018
SuMoTuWeThFrSa
123456
78910111213
14151617181920
21222324252627
28293031
Events
Oct 25: Jedi Night - 7:30 PM PDT

Shoutbox

Voice Chat

Site specific user guide.




For those with Discord client: https://discord.gg/ymKqsvC

Author Topic: Augmented Gear 101.  (Read 2139 times)

0 Members and 1 Guest are viewing this topic.

Offline JagdtMirage

  • Member
    • View Profile
Augmented Gear 101.
« on: 06/26/12, 06:06:41 PM »
0 Show voters
I've gotten a lot of questions about how to get cool augmented gear, now that 1.3 has gone live. I'ma front-runner. I go and test things and see them, when I can. I try to be the first to do x,y,z, or try new content on day one. There's a lot of teeth gritting as I deal with it, but then along comes some fun:

I get to teach people how to do new things.
The Most Expensive Way to do this is to go to the GTN, buy your augments, kits, hit the augment table, and craft your gear. Presuming you have augment kits, and augments, it looks something like this:

Resulting in this:


The LEAST Expensive is making them yourself, presuming you've got some connections. My armstech and armormech can make augment kits. I don't have a synthweaver, but I know someone who does.

10 Green items in the level range for kits. (Level 47-50 for Mk 6 kits!) Reverse engineer into 10 components, which is the easier part to get for Augment Kits. The harder part is 2+ blue or green Cybertech Tech Parts.

The process for that looks like this:


So...

Love your crafters.

Oh Jeeze, the forum is Fixed-Width so my screenshots stretch off screen. Grrrrr.

http://imageshack.us/photo/my-images/811/augmentmaking.png/
http://imageshack.us/photo/my-images/268/augmentinstalling.png/
http://imageshack.us/photo/my-images/801/augmentinstalling2.png/
"Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms."

Offline Jovia

  • Member
    • View Profile
Re: Augmented Gear 101.
« Reply #1 on: 06/27/12, 08:47:08 AM »
0 Show voters
Prices for augment kits (and augments) are also going to be rather high for the next week, perhaps a little longer. If you're not rolling in credits and can afford to wait, you'll save yourself a great deal of money.

Thanks for the guide, Jagdt!
The Communist Domino >.>

Offline JagdtMirage

  • Member
    • View Profile
Re: Augmented Gear 101.
« Reply #2 on: 06/28/12, 09:02:54 AM »
0 Show voters
I can but try. I've all the patience in the world for teaching and training people that I can see are benefiting from it and listening. But none for those who brush it off, or don't follow through.

I'm pondering revising my "Jagdt's Guide to Leveling to 50+" and posting it here. Getting your first char to 50, Getting your 2nd and beyond.



"Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms."

Offline Jovia

  • Member
    • View Profile
Re: Augmented Gear 101.
« Reply #3 on: 06/28/12, 09:19:03 AM »
0 Show voters
I've already spent around 1mil on various costs, and I stocked up on the actual augments before hand. I spent 675K on 9 kits, and then 420K on the cost to install them all :p

And that was just my PvP set, with 5 kits thrown in from guildmates. Thankfully my guild will cover the 14 I need for my PvE set.

It's going to a long, expensive process for most people to properly augment their gear. Of course, if you don't intend to run operations post 1.3, or PvP often, you don't necessarily need all those augments.

« Last Edit: 06/28/12, 09:22:05 AM by Jovia »
The Communist Domino >.>

Offline JagdtMirage

  • Member
    • View Profile
Re: Augmented Gear 101.
« Reply #4 on: 06/28/12, 02:42:52 PM »
0 Show voters
I blew almost 5 million credits across 3 characters to get perks, and augs. I've got 6 more slots to fill in my PvE gear; then 12 augs slots to install on my PvP set. Thus, 18x augs left to aquire.


FOR THOSE JUST JOINING THE CONVERSATION:

1 Mod Kit = 10 greens of similar level + slicing component + materials of that grade.

For example I'm pondering selling the next kit I have cooked for "4x99 Durasteel + 4x99 Zal Alloy" hoping some scavenger has that sitting around avial. I'm completely out of mats on Nimblefingers. I thought 1700 of each would be enough.

WHOOPS.
"Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms."

Offline Bethanee

  • Member
    • View Profile
Re: Augmented Gear 101.
« Reply #5 on: 07/08/12, 02:43:54 PM »
0 Show voters
"Bethanee has come online."


Woo! I got a shoutout! ;D