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Messages - SquigglyV

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Media Gallery / Re: Squiggly's artsy things and worldbuilding
« on: 01/09/19, 10:15:48 AM »

Darth Vaal

It takes great power to weave flesh and bone. Any alchemist worthy of their title can create crude bestial abominations, but it takes a true master of sorcery to enhance sentient beings into superior forms. Alchemical modification can be immensely painful and often leaves victims marked with horns, scars, or bony ridges as side effects, however the price is well worth it to become so much stronger.

edit: had to make the DS corruption more visible and therefore more cute lol

Cantina / Re: State of the Galaxy
« on: 01/07/19, 07:14:02 AM »
I think a consensus is necessary if there's going to be any sort of cohesive RP or conflict-based events in the future. I'd go with the "everyone survives" choice too, because that seems more likely to lead to full-on war and therefore gives more fun options for events on both sides.

Outside Realm / Re: Video Game OST Appreciation Thread
« on: 01/06/19, 08:41:57 PM »
The Calamity mod for Terraria has some nice music, which is surprising to me because I rarely hear mods with any music of their own lol. It doesn't all fit with the vanilla game's music imo but it's still great on its own, a few tracks sound pretty 90s-y but it reminds me of Tyrian so that's fine. My favourites are the Abyss themes.

Open Frenzy:
Siren's Call:
Hadopelagic Pressure: (and the boss fight version too)
rip and tear your guts Blood Coagulant:
The Step Below Hell:
Unholy Insurgency:

Next game: Deep Rock Galactic, which sounds retro af and I love it. Probably has something to do with the Alien-esque aesthetic they have going. Except instead of aliens it's different aliens, and instead of interstellar mining corporations it's different interstellar mining corporations... with dwarves.

Attack of the Glyphids:
Coward's Crossing:
Robot Getaway:
Leave No Dwarf Behind:
Beneath the Crust:

Frostpunk is brutal. Thematically I think you could call it Lovecraftian, because despite its lack of monsters or magic it portrays humanity as an insignificant blip on the radar living at the mercy of nature. Its music sounds like it could kinda fit the time period it's set in too, which is around 1887 I think.

Uncertain Future:
Before the Storm:
The Storm:

Here's some other miscellaneous stuff too.

Warhammer 40,000: Mechanicus - Children of the Omnissiah:
This sounds like dubstep plainsong. I love it and the world needs more technohymns lol. Game is great too, probably the best Warhammer 40k game we've had since Dawn of War II.

Civilization VI: Gathering Storm - Hungary (Atomic):
I have absolutely no knowledge of hungarian history before 1867 so I can't make any puns here lol, the music sure sounds nice tho.

SWTOR - Republic Fleet Ambiance:
In almost 5 years of playing I never actually noticed this song, I heard it a few weeks ago in-game and had to look it up because it's really pretty.

Battlefield: Bad Company 2 - The Storm:
Anyone who thinks this isn't the best Battlefield theme is wrong.

Endless Space 2 - The We:

A metal cover of the entire Bloodborne: The Old Hunters expansion soundtrack to go with that other metal cover of the vanilla game's soundtrack, except this one is even better:

World of Tanks - Pilsen:
World of Tanks - Minsk:

Events and Occasions / Re: Jedi Night Weekly Event Thread
« on: 01/02/19, 02:08:36 PM »
A meeting for Jedi to discuss the happenings on Ossus would be great I think!

The Trading Floor / Re: Squiggly's WTB things
« on: 12/23/18, 03:35:56 PM »
I'd very much like to buy the Crimson Talon set, which is 2600 cartel coins on the market right now if anyone has that many coins they're willing to spend.

Would be willing to pay like 10 million for the set, but i'd rather just take the chest, leggings, and helmet if that makes it any cheaper. Don't need the gloves or boots or belt since I don't plan on unlocking it in collections, and those three sell for an insane amount on the GTN anyway so you'd still be able to get rich lol.

edit: nevermind, it has been obtained!

Media Gallery / Re: Squiggly's artsy things and worldbuilding
« on: 12/21/18, 11:11:26 AM »

High Priestess Scyriss

"He was delayed by Margonites, you say? I'm sorry, but it is a proven fact that they are a myth! Nice try."

Though Abaddon is long dead, replaced by the new goddess of truth Kormir over 250 years ago, a small few of his ancient demonic followers live on scattered across the deserts of Elona and elsewhere in Tyria. Some have attempted to atone for their sins by sharing their knowledge with groups such as the Durmand Priory or Order of Whispers. Others continue to obsessively collect knowledge and artifacts as they did before, scheming to gain power or defile the legacy of those heroes who defeated their lord.

Media Gallery / Re: Squiggly's artsy things and worldbuilding
« on: 12/14/18, 04:47:36 PM »

Arshia and Lyara

The Republic Navy may not have an entire branch dedicated to fielding elite troops like the army's Special Forces Division, but they do maintain quite a few of their own commandos for when basic marines won't cut it. From heavily armed Marine Raiders and jump troopers to more covert Force Reconnaissance teams and paramarines, there's no shortage of options to get a job done right.

Captain Lyara Idros, also known as the Hero of New Cov or just "that lady from the marine pinups", is a Mirialan from Dantooine serving in the Republic Navy's elite 251st Special Reconnaissance Regiment. Her second in command is Lieutenant Arshia Thali, a Corellian corpsman famed for earning first class Bloodstripes at just 17 years old during the Battle of Corellia.

Media Gallery / Re: Squiggly's artsy things and worldbuilding
« on: 12/08/18, 06:12:33 PM »

Lady Varuni and Legionary-Corporal Yara

Voidsuits are one of the most essential parts of any stellar adventurer's wardrobe, offering solace from the many environmental hazards found on unexplored worlds. They protect their wearer from intense pressures, extreme temperatures, dangerous energy sources, toxic atmospheres, and hazardous liquids among other things, making them useful not only in the vacuum of space but also deep underwater or on a hostile planet.


Sunspears or sunblades are traditional Aqylan polearms which mount an intense source of energy, such as a cutting torch or heat ray, between one to four sharp adamantine blades on the tip of the weapon. They were originally wielded by the elite Ansar warriors of Astrid Iovan's empire nearly 1,700 years ago, used to pierce through heavily armoured infantry and vehicles in melee when other portable anti-tank weapons failed to have an effect.

Modern versions are tremendously advanced, often fitted with particle beams or plasma guns which make them effective at much longer ranges than the more traditional designs. Sunspears have become fairly common today, if still somewhat specialized, most famously used as the primary weapon of the Aegis of Valora and in a smaller form by some Mantle units.

Cantina / Re: State of the Galaxy
« on: 11/30/18, 11:35:46 PM »
On the positive side I like that they've found a way to make the Hutt Cartel neutral again and not just a Republic puppet. Means I don't have to constantly correct people about it anymore lol. I feel like siding with the Republic is probably going to turn out more canon in the end, because siding with the Empire is shaping up to look like the Republic's death sentence more than the other way around. o.o

I don't think the Jedi being scattered (or having the appearance of being scattered) necessarily means they're broken, I imagine they keep in contact and it's just done less conspicuously now. For most of them it's probably business as usual, they don't really need the High Council to tell them to go help the Senate or the Army or whoever else needs help and i'm sure the more local councils would try to stick together even if it's somewhat covertly. The galaxy may struggle to see what they're doing but it's far from a KOTOR 2 situation.

I do think a solid solution to Schrodinger's galaxy is kind of needed, imo those first three options seem good. We're already just leaving it kinda vague, it's easy I guess but annoying to reconcile if people happen to assume different things for their characters' stories and certainly difficult for anyone who wants to be close to galactic politics. The one upside of a shrinking community means options 2 and 3 would actually be feasible for once, it would be very fun being able to interact with the important in-universe characters played by other people here.

I think making up an NPC outlander would be the best probably tho, since you'd really only have to vote on the major stuff like who they sided with on Iokath. Could easily avoid the minor stuff like their species and sex and such. It wouldn't be as fun as option 3 or especially option 2, but also less likely to step on toes because I know there's roleplayers on the server who don't use this site.

Will have to wait and see how all the new content/story stuff turns out I guess.

Media Gallery / Re: Squiggly's artsy things and worldbuilding
« on: 11/29/18, 11:13:21 PM »

Darth Vaal's Saberstaff

Darth Vaal's purple-bladed lightsaber is a highly customized interlocking saberstaff, originally constructed over 35 years ago while she was still a Jedi padawan and rebuilt many times since then to add new parts or replace damaged ones. She often uses its large sharpened emitter guards to painfully strike enemies without cauterizing their wounds, or as ceremonial daggers to offer blood for rituals, while a force-activated blade within both halves of the saber ensures that no lesser beings can use the weapon themselves.

Ceren Sorua's Assault Cannon

The "Seswenna Special" is a semi-standardized special weapon modification kit developed by Special Weapons Group Cresh for heavy weapon specialists in the Republic Army's Special Forces Division. It attaches a repeating blaster to commonly used grenade machine guns such as the A-115 Rancor or E-403 assault cannons, allowing their users to still fight effectively after running out of grenades or at ranges where using grenades would be less than ideal. When you need to turn an Imperial fireteam into a well-seasoned crater, accept no substitutes.

Media Gallery / Re: Squiggly's artsy things and worldbuilding
« on: 11/17/18, 12:22:38 AM »

Jedi Master Qelian Saida

Lightsaber pikes are a refined version of ancient bladed polearms, made distinct from saberstaves by their long physical handles and sometimes by only having one blade. The first lightsaber pikes were created millennia ago, able to fit self-contained power cells thanks to their long length in a time when most lightsabers required belt-mounted batteries and cords. Today pikes are generally made of phrik, ultrachrome, or songsteel so that they can resist lightsaber strikes along the handle even while deactivated. They remain quite a rare weapon, generally regarded as a niche alternative to the already somewhat uncommon saberstaff.

Telescoping saber pikes are an interesting development occasionally found in the hands of veteran Jedi weapon masters, able to collapse and deploy like an extendable police baton. They can be used as both pikes and standard lightsabers for extra versatility in combat, with the added bonus of being extremely easy to carry.

Events and Occasions / Re: The Cron Adrift No More
« on: 11/11/18, 01:26:25 PM »
Me too, I will be there but I have no idea who it will be on yet lol.

edit: I don't know how to put a character name in my signup thingy, whenever I enter a comment it just gets left blank, but i'm either bringing my Jedi master Qelian Saida or my Republic marine Lyara Idros depending on what other characters seem to be attending.

Media Gallery / Re: Squiggly's artsy things and worldbuilding
« on: 10/30/18, 03:37:00 PM »

Midnight Sisterhood Assassin

A charmsuit is a skintight vestment or light armour suit designed to assist its wearer with being stealthy. Usually this is done passively by just being flexible and unobtrusive, but more advanced charmsuits may incorporate technology like active camouflage to gain even more of an edge.

Media Gallery / Re: Squiggly's artsy things and worldbuilding
« on: 10/27/18, 05:26:24 PM »

Dread Master Brontes

In 12 ATC, a group of immensely powerful Sith known as the Dread Masters broke free from Republic captivity and attempted to spread unending terror throughout the galaxy. The Masters fortunately suffered defeat two years later before they were able to complete their plans for galactic domination, and most of the galaxy remains blissfully unaware of the horrors which nearly came into existence at their hands. Most of the Dread Masters' history before being captured during the Great War is completely unknown, and what little information exists is highly classified on both sides.

Despite a decisive Republic and Imperial victory, the war was not without consequences. Those touched directly by the Dread Masters' power, known as the Dread Host, became mere husks of their former selves and fell into an irreversible madness. Almost none of their former servants have ever recovered. Even those who survived the war with their psyche mostly intact were often left traumatized, physically mutilated, or worse.

Cantina / Re: Make a (fashion) statement
« on: 10/24/18, 11:33:13 PM »
I have many outfits to share today lol.

A bit of news first, the cartel bazaar vendors have been altered to use Underworld Exchange reputation at some point recently, which is actually obtainable through those slot machine decorations I think! So the things there are no longer limited to people who bought a buttload of cartel packs way back in the day. There's some nice and relatively cheap dyes in there like dark blue or grey/purple, and also some great outfits like the volatile shock trooper set and the outfit that Imperial medics use, though quite a bit of stuff still needs certificates. :/ It's a step in the right direction at least.

I have been trying different pub armour schemes and styles lately to see what looks nice and fitting, because I have a new trooper for absolutely no reason.

The blue dye you can get from the bazaar vendors looks really good on some armour, lighter colours usually just look like tacky plastic but this darker shade gives it some depth I think. I used it on my main commando's armour and also put white dyes on the gloves and boots for a really regal look, it was inspired by the USAF honour guard (even though she's a marine lol) because I think that's a really good style for elite Republic troops.

Muted colours pair really well with literally every outfit i've looked at in this game, older dyes with gross plastic-looking neon colours always annoyed me but these new realistic-ish colour dyes are really really good imo. For my new trooper's armour I went with the fleet commander dye, which is tan and grey and looks very military-ish because of its drabness.

This is a mix of armours from the cartel bazaar vendors that i'm using to replace the old Makeb assault armour on my imps now that the volatile shock trooper set is more readily available. Most of it is from the BK-0 combustion armour set, the chestpiece and helmet (not shown) are from the volatile shock trooper set, and I have a different belt for each one depending on their specialty. Fortunately I did not have to buy black dyes for the gloves and boots because the BK-0 armour is already black, so I can stick with my sexy multi-colour outfits without spending yet more money lol.

Here's a bunch of my newer Sith outfits because I have a lot of those. I continue to set the standard in extremely generic Sith fashion. :P

I always wanted to use these two outfits because they just fits the imperial style so perfectly, but I could never find a character to really use them on because all of my existing Sith until recently already had their styles set. They work really well together with one as a more "casual" vestment and the other as a battle dress.

This is my inquisitor's outfit, very dark and menacing because she likes the colour black because that's just what Sith do. I thought this chestpiece had potential for a long time but couldn't actually figure out a good way to use it until I tried it with a black dye, and then I immediately knew I had to make a twi'lek with red skin because that would match perfectly lol.

I think this is my newest Sith character, she has a lot of green. Green outfit, green saber, green vine cat, green-ish planet of residence. I love the shade of green her saber uses, unlike the usual Jedi colour it looks kind of toxic almost and so it fits well for an evil sorceress while still being unique. Her robes are using an olive green and tan dye which usually looks gross and pale, but works well here because the outfit mutes it a lot.

I saw a cheap miniskirt and a cheap chestplate and thought they'd go well together! Unfortunately i'll hardly ever use that outfit because I actually really like the plain apprentice robes that every apprentice gets.

This is actually not a Sith at all, but rather a Mecrosa Order assassin who works for the Sith by doing Sith things in a Sithy way. This game has no mecrosa space veils, the bounty hunter headscarf looks too large, and Kreia's hood makes you bald, so I had to make do with some very cute and assassin-y revealing clothes instead.

This is also not a Sith at all, but rather my Jedi with an outfit which matches her mask! This uses the grey and purple dye available from the bazaar vendors. I'm not fully satisfied with the outfit but I am using it anyway, because I figure a Jedi consular should probably have an outfit that isn't a suit of armour.

This is a Sith tho. Remember that time back when Obroan armour (and whatever the PvE equivalent was called) was the coolest looking thing and everyone fashionable had a set? That time is still around in my heart, right next to a nostalgic photo of Dread Master Brontes. This is using a dark red and tan dye which looks very dread master-y imo because the tan turns into gold with this armour's texture.

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