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Messages - SquigglyV

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Events and Occasions / Re: A Dread Mind
« on: 07/18/18, 08:24:56 PM »
I'll also still be there for sure! Unfortunately I couldn't level my very fitting Jedi (she has ties to Ziost!) in time, so i'll just be bringing a very scary™ sorceress instead to be spooky and mystical with. And probably also help create difficulties in cross-faction relations lol.

I doubt i'll be able to stay for the whole event though. :(

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 07/14/18, 01:05:10 PM »

Ardiya Spacer

Spacers are those who spend most of their time wandering between stars, a lifestyle which is often romanticized in the Dominion. The term is most often associated with smugglers, mercenaries, and other outlaws, but can also be applied to scholars and adventurers among other things.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 07/12/18, 08:02:41 PM »

Keeper of Alziriyah

The Keepers of Alziriyah (حراس الزيرية) are a sect of reclusive and immensely skilled mages charged with guarding the Alziriyah Athenium, a collection of forbidden knowledge and artifacts located on the isolated desert world of Torqa. Torqa orbits a large blue star hidden away in deep space, its surface blasted by immense magically charged sandstorms at almost all times, making it the perfect location to store the Dominion's most dangerous oddities and lore.

Worldbuilding and Community / Republic uniform colours
« on: 07/11/18, 01:09:25 PM »
Everyone focuses on Imperial dress but nobody seems to care for the spiffy pub ones. :( So here's a quickly made list of different NPC uniform styles which hopefully will give people inspiration as to what colours to use in their own pub troopers! The outfit itself requires fleet commendations but it's not hard to get those from GSF.

Navy Colours:

The Navy uses two standard uniforms and both can be found pretty much everywhere. The orange/brown one can be done with existing dyes, the brown/blue one cannot tho. :/

Orange with brown pants. Some pilots and flight crew wear full orange uniforms instead of having brown pants, you can find those on Makeb and the fleet.

Dark brown with blue sleeves and khaki pants.

Red with white pants. I think this is for starfighter wing commanders since it only shows up in the GSF hangars and a lot of Republic pilots wear red, you can even see one in the background.

Army Colours:

The Republic Army uses the same few colours (blue, brown, beige, and white) but in a bunch of different combinations with seemingly no rhyme or reason. Except for this Private. Most of these don't have suitable dyes unfortunately.

The standard colour, beige with various shades of brown sleeves. Found pretty much everywhere from Belsavis to Alderaan, this picture is from Balmorra.

Beige with blue sleeves. Found on Corellia.

Blue with white sleeves and pants. Found on Ord Mantell.

Blue with white sleeves and dark blue pants. Found on Corellia and Balmorra.

Dark brown with blue sleeves and khaki pants, found on Corellia. This is a Navy uniform, so maybe they're a marine?

Dark greyish brown with varying sleeves. Found on Ilum with rust-coloured sleeves and Yavin IV with pale green sleeves.

Other Branches:

Prison guards/officers seem to wear orange. The guy on the top was General of Belsavis and wears orange with brown pants. On the bottom is just a generic Belsavis officer wearing beige with orange pants/sleeves, it looks horrible so don't use that one.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 07/07/18, 07:40:07 PM »
I had the idea a few days ago that underwater RP could be super interesting if done well, but I don't think i'd ever be able to do any lol. It still makes for good artsy/worldbuilding material tho, especially since underwater combat has only been touched upon a few times in Star Wars before.

Republic Combat Diver and SIS Operational Swimmer

Aquatic combat is a very unique experience, and soldiers require significant training in order to perform effectively in such conditions. Beneath the surface you're allowed immense mobility, and yet greatly limited in speed. Further complicating matters is the wide variation of conditions in aquatic locations, from crystal clear oases to murky toxic abysses.

Weapons have to be specially designed for submarine operation, as standard blasters will short out and basic slugthrower projectiles are simply halted in their tracks. Even properly modified weapons such as the amphibious CZR-90 blaster series tend to have a very short range, blaster bolts will fizzle out after less than fifty meters and flechettes or spearguns fare little better. Specialized aquatic blasters are the weapon of choice for most troops, but many specialists and SIS agents prefer flechette guns or sonic weapons.

Most operations performed by Republic combat divers are clandestine in nature, such as infiltrating Imperial compounds undetected by sea or assisting SIS agents in specific tasks. Larger aquatic task forces can sometimes be found defending strategic positions or salvage crews on aquatic worlds such as Manaan, Dac, and Glee Anselm when necessary.

One of the most well-known underwater operations in recent history occurred during the Battle of Druckenwell, mere months before the Sacking of Coruscant. The 921st Tidehunter Regiment became infamous among Sith commanders for their innovative marine tactics, leaving entire city sections undefended only to reappear out of the sea en masse after the enemy had passed and quickly create a pocket. While the battle was eventually won by Imperial forces, it's said that the Moff in charge of the operation was driven insane by the Tidehunters' constant harassment of supplies and rear echelon troops.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 07/05/18, 03:57:27 PM »

Lich Queen

Realm of Kizengir

The Arsatum Kizengirum (), or Realm of Kizengir, is a highly repressive and feudalistic empire controlled by hedonistic lich queens and necromantic nobles. At its head is Empress Zakiti Ia Sudassani, an ascendant lich of near-divine power who is worshipped by her subjects as a goddess.

Events and Occasions / Re: A Dread Mind
« on: 06/30/18, 06:49:29 PM »
This sounds super interesting and i'd love to come, i'll have to see if I can actually decide on a character to bring tho lol. If i'm not busy or sick or something, which I have no idea of yet, i'll be there!

Worldbuilding and Community / Re: Jedi and mental disorders
« on: 06/26/18, 11:11:46 PM »
If Star Wars were a hard sci-fi piece rooted in realism, maybe we'd see Jedi falling to the dark side simply due to struggles with mental illness.

I think we do kind of see that sometimes, or at least something close. I mean, how many Jedi have fallen because they had an unhealthy obsession with bringing back dead friends and family? Or because they were paranoid, or traumatized, or worse. Vitiate isn't a fallen Jedi but it's outright stated that he completely lacked empathy as a child, and Anakin pretty obviously has issues all over the place, just to give two examples.

Side note: does make you wonder how this sort of thing would be dealt with by the Sith, if dealt with at all? Separate thread, maybe.

I think it fits here, it would be a looot darker to discuss tho lol. I wouldn't be surprised if most Sith actively tried to worsen any preexisting conditions in their apprentices just to get that extra emotion out of them, you don't "fix" someone when their flaws could easily be turned to your advantage.

And unless you're a cute and cuddly Sith like Zash, you should know how to push your apprentice's buttons. Or even if you are cuddly, just do it in a subtler way or save it for when they screw up. Either they'll hate/fear you and grow stronger because of it or they'll be easy to manipulate for other purposes.

I imagine they could easily get rid of any issues if they wanted to, because alchemy is extremely overpowered and can radically alter minds, but i'd be willing to bet that the majority of Sith don't even see themselves as flawed in the first place. Paranoia, mood swings, insomnia, obsessive rituals, and so on are kinda par for the course when you're an evil sorceress, is it a mental health issue or is it justified? Most Sith probably think it's the latter, and the Medical Corps can't tell if you're actually being hunted by assassins from a rival Sith anyway so why listen to them?

Worldbuilding and Community / Re: Jedi and mental disorders
« on: 06/26/18, 07:49:10 PM »
Barriss Offee apparently straight-up cured an ansionian of some generic but serious mental issues in the Approaching Storm book. It's probably not something just anyone could do, Barriss was one of the best Jedi healers at that time IIRC, but that shows it's at least possible to do.

Barriss was far from an ideal Jedi though, so who knows how the rest of the Order would feel about blatantly altering someone's mind like that? Like bling said, I imagine forcefully removing all of those issues rather than helping them through a proper treatment would be kinda controversial at best and potentially disastrous if someone got it wrong. Especially with tolerant SWTOR-era Jedi who are less about "no emotions ever or else" and more about "emotions are ok if you keep them balanced."

Worldbuilding and Community / Re: Jedi and mental disorders
« on: 06/26/18, 09:02:25 AM »
I doubt they'll ever stop bitching about Disney lol, i'll ask /r/asksciencefiction instead and see if there's any interesting revelations.

I imagine they could treat most things in the same way that we try to, i'm just wondering if there's any extra methods the Jedi have that would help. Or if a contemplative warrior mage like that would even seek normal treatment in the first place.

Worldbuilding and Community / Jedi and mental disorders
« on: 06/25/18, 11:19:33 PM »
How do the Jedi deal with mental disorders? Are there any sort of established methods for certain types? Or magic force techniques that aren't scarily close to Sith alchemy?

Specifically what I want to know is how the Order helps members who have PTSD, especially from Sith-related trauma, but i'm also kinda curious as to how they'd manage things like schizophrenia or other psychotic disorders. Or if they'd even recruit people who have preexisting conditions in the first place.

I feel like there's probably no established lore on this topic, so any headcanons or RP people have done involving that sort of thing would be helpful.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 06/25/18, 10:21:45 PM »
I've been setting up a Pathfinder game with someone over the past few months, and finally got an idea for what my character could look like! And i'm sure nobody is surprised that i'm going full lawful evil Palpatine-style. :P

Yara Ruqayyah

Outside Realm / Re: Video Game OST Appreciation Thread
« on: 06/07/18, 09:38:57 PM »
Hearts of Iron IV: Together to Victory - London in Flames:

Total War: Warhammer - For the Lady:

Operation: Black Mesa - Foxtrot Uniform:

The music in Battlefield 1 is beautiful. Especially the Russian civil war DLC, that music is haunting in such a gorgeous way. o.o

Battlefield 1
The War to End All Wars:
I love the orchestral melody that starts like halfway through this song, it reminds me of the original Battlefield theme but more peaceful.
They Shall Not Pass:

In the Name of the Tsar
Grace and Glory:
The Wolves:

Guild Recruiting / Re: Rp guilds?
« on: 06/05/18, 07:12:53 AM »
Imp-side there's the Dark Chorus, and that's about it tbh. As far as I know there aren't any other RP guilds which care about member quality and lore friendliness, there's just not enough people left.

There are still quite a few people dedicated to RP here tho! You can likely find at least one or two to do stuff with regardless of what you're interested in.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 06/03/18, 04:44:29 PM »
Yas, raptor friends are so adorable! Jurassic Park probably has the cutest raptors, but GW2 lets you pet them and feed them bugs which is also adorbs. And you can ride one! I think there's also another game that lets you mount guns on your raptor Safavid-style.

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