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Messages - Sirienn'ti

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Warzones and Ranked PVP / If I was a PvP Dev….
« on: 08/17/15, 07:28:57 PM »
Overall PvP Changes
- Arenas have been removed from the game
- Level 60 Warzones no longer have bolster
- Reduce the amount of resolve received by all stuns by 70%
- Roots now add to the resolve bar
- Full resolve now lasts till death
- Trauma Abilities that deal -20% healing now lasts 45s. In addition, the debuff now reduces healing dealt instead of healing received.
- 8v8 Ranked Season 1 begins
- Warzone Ques have been revamped
   • Cross Faction and Server now applies to warzone Ques
   • There is now a separate solo and group que for regular warzones
   • Warzone Que HUD has been changed, and now shows all warzones currently being hosted on your server to show you what warzone you'd join in.
   • Warzone teams can now no longer consist of more then 2 tanks and 2 healers. In addition, there can now no longer be more then 2 of the same advanced classes in an ops group. (I.E no more then two Sages, regardless of spec.)


Class Changes

Sith Sorcerer/Jedi Sage

- Base Class Changes
    • Reduces the healing dealt across all abilities by 15%
    • Increased the duration of Forcequake and Force Storm by 3s (now a 6s channel) and its damage has been increases by 2.5%
    • Force Mobility has been removed from the game
    • Backlash/Kinetic Collapse can now only occur once every 30 seconds.

- Madness/Balance Changes
    • Reduced the damage of all Balance/Madness abilities by 20% including base dots.
    • Death Field/Force In Balance has had its force cost reduced to 40. (Down from 50)


Sith Assassin/Jedi Shadow

- Base Class Changes
    • Force Shroud/Resilience now has a 1 minute cool down.
    • Phase Walk is now an instant cast. (Down from 0.5 sec)
    • Maul/Shadow Strike has had its Force cost reduced by 10, and is now trained at level 10.
    • Discharge/Force Breach are now trained at level 10.

- Hatred/Serenity Changes
    • Total Damage across all abilities has been reduced by 15%.
    • Total healing across all abilities has been reduced by 10%
    • Death Field/Force In Balance now cost 40 Force. (Down from 50) In addition, they now spread Hatred/Serenity dots.

- Deception/Infiltration Changes
    • The damage dealt by Voltaic Slash/Clairvoyant Strike has been increased by 10%.
    • Recklessness/Force Potency now correctly grant a hard critical hit with Discharge/Force Breach.

- Darkness/Kenetic Combat Changes
    • Depredating Volts/Cascading Debris can no longer be channeled on the move.
    • The base charges of Dark Ward/Kenetic Ward has been increased to 18. (21 with armor set bonus)


Mercenary/Commando Changes

- Base Class Changes
    • Thrill of the Hunt/Forced March have been removed from the game.
    • Hydraulic Override/Hold the Line now has a 1 minute cool down.
     • Kolto Overload/Adrenaline Rush instantly heal you back to 50% health then slowly heal back to 75% of your health, but will not exceed 75%.

- Innovated Ordinance/Assault Specialist Changes
    • Superheated Gas/Superheated Plasma is now the following: Increases the damage dealt by Combustible Gas Cylinder by 20% and its chance to trigger by 15%. In addition, burns will heal for 3% health every 2.5 seconds.
• Speed to Burn/Blazing Celerity now make Serrated Shot/Bolt critically hilt.
• The damage of Serrated Shot/Bolt has been decreased by 5%.

- Arsenal/Gunnery Changes
    • Ligh 'Em Up/Gravity Surge now additionally increase defense chance by 50% when Heatseeker Missile/Demolition Round hit a target. This can not occur more then once every 30 seconds.


- Powertech/Vanguard Changes

- Base Class Changes
    • Hydraulic Override/Hold the Line now has a 1 minute cool down.
    • Rocket Launcher has an additional 2 rockets loaded. (Up from 4) however, the damage has been reduced by 10%.
    • Kolto Overload/Adrenaline Rush instantly heal you back to 50% health then slowly heal back to 75% of your health, but will not exceed 75%.

- Shield Specialist/Shield Tech Changes
    • Oil Slick/Riot Gas now only slows targets down by 50% (down from 70%). In addition, its cool down has been decreased to 45s (down from 1 minute.).

- Pyrotech/Plasmatech Changes
    • Overall damage of the disciplines abilities has been increases by 5%.
    • Heated Tools now additionally has a 25% chance to heal you for 5% of the your total health. This affect can only activate once every 20 seconds.

- Advanced Prototype/Tactics Changes
    • Gut/Retractable Blade no longer deal kinetic damage. Its bleed damage has been increased by 5%.
     • Thermal Detonator/Assault Plastique has had its damage reduced by 10%. In addition, its range has been decreased to 10m (down from 30m).
    • Sonic Defense now lasts 10 seconds. (Up from 6.) but increases defense chance by 20%. (Down from 30%).


Sith Juggernaut/Jedi Guardian Changes

- Base Class Changes
    • Vicious Throw/Dispatch are now trained at level 36.
    • Unstoppable/Unremitting now only has a 50% chance to trigger.
    • Enraged Defense/Focus Defense now only heals up to 75% health and can not exceed passed 75%.

- Vigilance/Vengeance Changes
    • Brawn/Robust and Eviscerate/Burning Purpose have switched passive spots on the discipline path and only has a 50% chance to trigger.
    • Shien Form is now trained at level 10, Shatter/Plasma Brand at level 26, and Impale/Overhead Slash at level 41 with in the discipline tree.


Sith Marauder/Jedi Sentinel Changes

- Base Class Changes
    • Vicious Throw/Dispatch is now trained at 36.
    • Dual Saber Throw/Twin Saber Throw is now trained at level 42 and grants two focus.
    • Brooding is now a base class passive
    • The Expunging Camouflage passive now cleanses dots as intended

- Annihilation/Watchmen Changes
    • Deadly Saber/Overload Saber has had its damage increases by 5%

- Carnage/Combat Changes
    • Force Vigor/Force Health now cause Dual Saber Throw/Twin Saber Throw to build a total of 4 Focus.
    • Frenzied Saber/Saber Screen now increase Melee, Ranged, Force and Tech defense chance by 3% and stacks 4 times for 12 seconds.


Sniper/Gunslinger Changes

- Base Class Changes
    • Covered Escape/Hightail It is now trained at level 36.
    • Energy has been increases to 125. (Up from 110)
    • Ballistic Dampers has been redesigned: Entering Cover grants 10 charges of Ballistic Dampers. Each stack absorbs 20% of incoming damage. (Down from 30%). This affect can only occur once every 1.5 seconds. In addition, Ballistic Dampers has a 45% chance to heal you for 5% of your total health when it absorbs damage. Charges persist through leaving cover. This affect will trigger every time you go into cover if you are out of charges.
    • Damage has been decreased across all Sniper/Gunslinger abilities by 5%.

- Marksmanship/Sharpshooter Changes
    • Penetrating Blast/Rounds has had its damage decreased by 10% and its cool down decreased by 3 seconds. (Down from 15.)

- Dirty Fighting/Virulence Changes
    • Cull/Wounding Shots damage is increased by 2.5% and additionally deals an extra 2% tech damage if dots are applied to the target.
    • Hemorrhaging Blast/Weakening Blast now lost till the target is defeated.


Operative/Scoundrel Changes

- Base Class Changes
    • All Healing abilities have had there healing reduced by 10%
    • Exfiltrate/Scamper are now trained at level 36. In addition they cost 20 energy for the first roll, free for the second if used with in the next 10 seconds. Then this ability goes on a 15 second cool down. (Up from 10)
    • Diagnostic Scan can not be used while moving.

- Concealment/Scrapper Changes
    • Collateral Strike/Flying fist passive has been removed, and is now added to the Lacerate/Sucker Punch ability.
    • New passive to replace Collateral Strike/Flying Fists: Infiltration Training/Underworld Connections: Increases armor penetration by 5%, armor rating by 5% and total endurance by 5%

- Ruffian/Lethality Changes
    • Lethal Proliferation/Black Market Mods now spreads your dots with Shrap Bomb/Corrosive Grenade instead of Carbon Burst/Blaster Volley.


New Warzone

Yavin 4 Conquest:

- Two teams of 8 begin at opposite ends of map at a command post.
- 4 other command posts are up for conquering. Remain within 10m of them to slowly bring it to your factions control, the more guarding it the faster it will go. It will not go to one faction or another if enemies are within 10m.
- On death you choose what command post you respawn at, if any are controlled by your team.
- first team to conquer all command posts till time runs out wins.


What are peoples thoughts/opinions?

2
Introductions / Re: [OOC] Hello! Possible Transfer
« on: 08/17/15, 05:54:10 PM »
Make sure and join our imperialooc and republicooc channels, as well as our rp channel for either side. Events are on the left, as you can see! We're glad to have you here!

I'm guessing the RP channels are republicic and imperialic? Or am I just reading this wrong haha.

The channels are /cjoin rp on both sides. Some of this info can be found in our FAQ/Guides menu on your top left menu bar, as seen here:

http://begerencolony.org/forum/index.php?action=helpguide;area=roleplay_channels

Hope this helps!

Thanks!

3
Introductions / Re: [OOC] Hello! Possible Transfer
« on: 08/17/15, 05:45:31 PM »
Make sure and join our imperialooc and republicooc channels, as well as our rp channel for either side. Events are on the left, as you can see! We're glad to have you here!

I'm guessing the RP channels are republicic and imperialic? Or am I just reading this wrong haha.

4
Introductions / Re: [OOC] Hello! Possible Transfer
« on: 08/16/15, 07:37:18 PM »
Quote
Little about me:
I have been playing SWTOR for about three years and have been RP'ing for about two and a half years. I have 10 60's, 9 of which are on the EH, one is on Harby. Outside of RP I am a HUGE PvPer, PvE is ok, I do enjoy FPs and dailies, but quest grinding is eh (mainly because I've done every story almost).

As someone who likewise has 10 level 60s, and nearly the exact same game background that you've mentioned, I think we're gonna get along famously, lol. (WHY DOES NO ONE SHARE MY LOVE OF PVP, CRUEL WORLD)

Would love to see you turn up(if not just so we can PvP!), and hope to see you in the near future!

I will hold you to PvP'ing with me. :P

Hi there and welcome. :wave: if you do make the jump, just let us know so we can get you connected to what resources we have around here, but for now you can just poke around and see what's here.  :grin:

I was considering making my first Jedi Knight Togruta, but I was going to hold off on that for a while. I was thinking to wait until after the October release, and whenever I can scrape together the pennies for a sub make an instantly level 60 character that togruta Jedi.

However, we do have many little events and goings on around here. Hopefully, you'll come over and we'll see Siri'ti at some of them. :lol: I'll refer to you as Siri'ti to distinguish you from S1R1 siri. :)

I just made a transfer to the BC on my Combat Sentinel, I managed to hop to a random server and 'fly' through the starting planet for the last 20 CC I needed for 90 to transfer.

Hi! Greetings! It's so nice to see another potential Ebon Hawk refugee! We're definitely not undertaking an elaborate and sinister plot to empty Ebon Hawk of RP in order to become the Ultimate Rulers of Roleplay on the NA servers! Welcome! We hope you enjoy your stay.

All jokes aside, it really is good to see you. This community is the best RP community i have found in SWTOR. Everyone is nice, and RP is very, very active!

I've been RPing in SWTOR and in this community for over a year now. Sadly, i'm from and live in Sweden, in Europe, so timezones mess with a lot of my RP possibilites here....but i still stay, because it's so great!

I'm involved in the Alderaanian Jedi Enclave meta-guild with Siv_Wysan and Seraphie. It's a very fun project i have the pleasure of being a part of!

Right now i'm involved in a plot/story related to the Alderaanian Enclave with my main character, my young Jedi Knight, Aena Cerys. Here is a summary of her backstory, and an image below just because! I very often post descriptions and screenshots of my characters.

Quote
Aena Cerys
Jedi Knight
Age: 17
Born on Naboo.

Aena Cerys was born on Naboo to an upper middle class family. Her mother is descended from those humans who first settled Naboo, and her father is a half-Human, half-Echani from Eshan. Aena has two older siblings: a brother in the Republic Military and a sister in the Strategic Information Service. Aena has a fair human complexion and golden blonde hair, and a white eye color. When she was two years old, Aena's Force-sensitivity was discovered and she was brought to the Jedi. She was raised by the Jedi, and at the age of five, began her Jedi training. At twelve, she was made a Padawan and accepted by a Jedi Master.

Her training progressed normally for a Padawan in this day and age. Eventually, when Aena was fifteen, they were called to a battle against the Empire. This was Aena's first time on a battlefield. It was also the place she first faced a Sith.

Her Master engaged the Sith in combat. He was slain, but not before he managed to inflict a grievous wound on the Sith. Despite bleeding out from his debilitating wound, the Sith attacked Aena and tried to kill her. Thanks to the wound inflicted on him by Aena's Master, Aena managed to slay the Sith.

After this, she went one to aid the Republic soldiers on the battlefield. She helped them complete mission objectives and capture strategic locations. News of Aena's actions on the battlefield were brought to the Jedi Council, and they deemed her worthy of passing the Trials of Skill, Courage and Flesh.

A few months later, she was accepted as Padawan by another Jedi. A Sith Pureblood Knight named Jen'asha Nwl. It was around this time that she joined the Alderaanian Jedi Enclave.

After this, she was sent to Ilum to meditate in the Crystal Caverns there. On her way to one, she was ambushed by White Maw Pirates. She was able to defeat all of them and discovered an unknown Crystal Cavern with a single, unique white lightsaber crystal.

After these events, she traditionally passed the Trials of Spirit and Insight in the Alderaanian Jedi Enclave, and was Knighted shortly after her seventeenth birthday. A few months later, she was assigned to Nar Shaddaa as a Jedi Watchman.



I also have my Sith Pureblood Jedi, Jen'asha Nwl, who was actually my first character her on Begeren Colony. I don't have a summary of her backstory ready, but if you want to hear about her still, i can send you something in a PM or something! I also have an Agent and a Sith.

Out of RP, i mostly do PvE stuff. I have played GSF, as it's the only type of PvP i actually enjoy in SWTOR. I normally don't do PvP in any game.

Alright, i think that was it! I hope you'll decide to transfer over here, and i hope i'll get the chance to talk to you directly soon!  :grin:

I look forward to RP'ing with! :D

5
Introductions / [OOC] Hello! Possible Transfer
« on: 08/16/15, 01:16:23 AM »
Hello Begeren Colony!

I am known by most in the guilds I'm in as Siri. I am currently on the Ebon Hawk, but if the guilds I am in continue to be inactive, and depending on the character transfer costs at my next CC payout, I plan to possibly transfer a few characters over here!

A friend from one of the guilds I am in suggested I check out this website, he also said most RP has transfered here/goes on in BC more then EH.

Little about me:
I have been playing SWTOR for about three years and have been RP'ing for about two and a half years. I have 10 60's, 9 of which are on the EH, one is on Harby. Outside of RP I am a HUGE PvPer, PvE is ok, I do enjoy FPs and dailies, but quest grinding is eh (mainly because I've done every story almost).

I am currently taking online classes for game designing all year round, but when I can I am usually on here and there between 1pm and 5:30pm est and on for sure after 10pm till about 2am est.

About my character (this is OOC info):

Sirienn'ti is my level 60 Combat Sentinel that I would plan on transferring over. Originally the plan was for there to be an optional Togruta Tribe RP in the guild she's in, but due to lack of activity that has fallen through. If there's people who have this type of setting or might want to make one, lets do it! As mentioned above I am a HUGE PvPer so she does have nearly full DR gear and everything is almost augmented, just need to augment her weapons.

I might also bring over my 60 guardian and 60 scoundrel, but I am still unsure at this point. I won't go into too much about these two but I do PvP with them as well. My guardian is just in full unranked with nothing augmented, and my scoundrel is in full ranked with everything augmented. They are Vigilence/Scrapper spec'ed.

Anyway, that's enough from me. I look forward to possibly seeing you and RP'ing with you guys soon!

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