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Messages - Niarra

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1
Events and Occasions / Re: Ossus: Legends Never Die (Part II)
« on: 02/16/19, 01:23:29 PM »
Hooooh boy

I'm gonna try joining!

Heeeeey it's a Zmaj, welcome back!

Which makes it all the more unfortunate that I'm not sure if I can make it tonight, but we'll see how things shake out.

2
Events and Occasions / Re: Ossus - Legends Never Die
« on: 02/06/19, 11:58:05 PM »
I'm going to try to make it, but still not sure what I can do for characters. Assume that whoever I bring will be a Jedi but almost certainly a total unknown (possibly more of an Ossus-local NPC, though logistically a throwaway character at level 70 may not be possible), and undoubtedly playing second fiddle or follower to the other characters. I'll just try to add some background color and life to the tapestry. (Alternatively, if you guys need an antagonist NPC let me know, I'll see if I have any alts at 70 that could fit the need.) 

3
Cantina / Re: recoveringgeek's Ossus Event Poll - redux
« on: 01/17/19, 07:05:04 PM »
I marked all my feasible dates. In all cases I'll need to lock it in with as much advanced warning as possible because life scheduling remains fluid and stuff that's free now may not be later, but for the moment all the ones I marked should work.

4
Events and Occasions / Re: All of Ossus
« on: 01/17/19, 03:20:53 PM »
FYI if we're rescheduling to allow more folks to show (whether because of conflicts or returning players still playing the content) just putting in my two cents that I'd be fine with that and will try to show whenever it ends up being. I know I said I was antsy to do post-Ossus stuff on future Jedi Nights, but community events are important for keeping things together. There's also no reason we couldn't schedule a Jedi Night on an alternate night if Thursdays are the only nights 'Geek can run his stuff (and I've already resolved to attend this Ossus event with my non Jedi mains so I can bifurcate timelines in my brain between characters if need be). I'm looking forward to using Ossus as a RP set piece for this, it's got a lot of great nooks and crannies.

5
Events and Occasions / Re: All of Ossus
« on: 01/17/19, 12:32:18 PM »
I should still be good for tonight if the event is still on. I've been floored by a really bad bug for more than a week so I haven't had the chance to create any new Ossus-based character as I'd been considering, but I'll still pick a secondary character from my roster to show with. (Still not decided between a scoundrel-oriented character or a Jedi sort.) Illness has seen me crashing earlier in the night than usual so that might be a risk, but I'm looking forward to some community RP and will soldier through to the extent my compromised constitution score will allow!

6
Events and Occasions / Re: All of Ossus
« on: 01/09/19, 10:40:39 PM »
I'm still trying to work out a way to pick a character who can play in the timeline of this event. 'Geek, is there a feasible spot in the plot you're running for someone to play a Jedi or scientist from the Ossus colony? I've got other options I can still turn to, but that idea has piqued my curiosity.

7
Events and Occasions / Re: Jedi Night Weekly Event Thread
« on: 01/07/19, 06:27:42 PM »
Geek's event is set for the 17th, not this week. Are we pushing this back two/three weeks, then? I've been looking forward to some Jedi debate around Ossus, I won't lie, but given the dearth of community events I totally understand wanting to coordinate. Most of my Jedi are in post Ossus world so a Jedi Night set back in time might be odd, but I could bring cranky old Master Arr out, he's Ossus plot free at the moment and he could harass everyone.  :grin:

8
Events and Occasions / Re: All of Ossus
« on: 01/07/19, 01:42:24 AM »
I suppose my question is, have you already role-played your Mains getting to Ossus and did that occur before the Imperial invasion and subsequent evacuation?

In my case I've already done RP with most of my Jedi mains set after the events of Ossus and assuming that the whole conflict there is now a few weeks in the past. I'm not sure if anyone else is in that boat too; the content did drop nearly a month ago so I suppose it's possible, but it's also been the holiday season and generally quiet on the community RP front so maybe most folks have had their characters in a holding pattern. In any event, no worries - like I said, I'll definitely be there one way or another and if I can't think of a way to get one of my usual characters to the party then I'd be happy to play any NPC roles if you need any.

9
Cantina / Re: State of the Galaxy
« on: 01/06/19, 08:06:29 PM »
I'm not going to put anything here behind a spoiler tag, but take this as a warning that what I have to say will completely spoil the Ossus storyline if you haven't already played it.

So over in this thread we talked about the various ways the Jedi Under Siege storyline could end, depending on player choices; a lot of what I'll discuss here will reference all those possible outcomes we outlined in that thread.

Ultimately what the Ossus events seemed to prove is that the "canon" game state is most likely going to continue to be very fractured, and possibly even fracture more. It appears that in an effort to satisfy players' demands by giving us both "choices that matter" and story content that can be entirely solo-played, they've given us only a very general stage that can be shared (Republic and Empire at at war again) while making the fates of many characters entirely fluid. But when the player's character (the Outlander) is a mover and shaker at the galaxy's most powerful level that means that the characters around them, whose fates become fluid, are all power players too: the Empress (or Emperor), the Supreme Commander, the leadership of the Jedi Order, and etc. As we know very well, this can cause us trouble as RPers.

My guess is that what we will most likely see as the story content progresses is that every major plot milestone in the story will be rather like Ossus or Iokath: a flashpoint of conflict where both Empire and Republic are involved, usually with opposing objectives but in the same location, so that each faction gets their own "side" of the storyline, but the storyline itself doesn't digress from these shared event stages (thus meaning content only has to be created once and can serve the full player base). In order to create a sense of two different stories, player choice will schism NPC fates further and further. And if they ever actually reach the point where battles resolve differently depending on choices then we'll be even more fractured. (Ossus and Iokath were situations in which, while we are told one faction emerges more wounded than the other, ultimately somehow both factions retain a foothold in the location and no one really has decisive control.)

So, with that being said, I feel like discussion of whether or not we want to agree, as a community, on a universal canon state, is worth revisiting.

For the purpose of putting suggestions into the pot, here's mine:

I recommend that we either assume that all NPCs whose life/death is schismed actually survive, or that they all died.

Personally, I feel going the route of all key NPCs surviving might be more useful. This would mean that both factions are existing in the "stronger" canon state, but more importantly it would mean clear and strong NPC faction leaders for RP characters to refer to and hang decisions off of. Power player Imperial characters can assume Acina is holding things firmly together and assigning missions. Power player Republic characters can assume Malcom (and the Chancellor) is doing the same, and Jedi characters can assume that Gnost-Dural is present as an influential Jedi leader.

The alternative route, assuming all key NPCs died, means that both factions are in more of a chaotic state. While this can breed good RP story opportunities too, it puts both factions (and thus faction-aligned characters) in the story position of being reactive rather than proactive, and my feeling is that reactive situations tend to lead us to feel like we need to be told what we're reacting to (whether that's by the game or by RP gamemasters creating content), whereas proactive situations tend to make us feel more comfortable assuming that our characters can launch initiatives without needing "permission" or a triggering event from the game or anyone else.

What do others think? Do we all feel we need a consensus world state? Do we want NPCs alive, or dead? (Seems easier to assume that everyone is alive or dead rather than picking and choosing which ones get lucky, since the pick-and-choose approach results in many more possible scenarios than two, making it harder for everyone to agree.)

10
Events and Occasions / Re: Jedi Night Weekly Event Thread
« on: 01/06/19, 04:09:07 PM »
Are we still on for this post Ossus debrief for this week's Jedi Night? Because Niarra (the character) wants to wear her Gnost-Dural for Grandmaster campaign buttons. :cheer:

11
Events and Occasions / Re: All of Ossus
« on: 01/06/19, 04:04:15 PM »
I'll definitely attend! Not sure what character I'll bring, as most of my Jedi characters have undergone other RP or plotting around the assumption that they are in the post Ossus climax timeline, but if worse comes to worst and none of my primary characters can be used I still have a large stable of alts and I'll find a side character to bring color.

12
Introductions / Re: Anyone home?
« on: 01/03/19, 10:11:09 PM »
It has definitely been quiet around these parts lately, a slump in the general game community only exacerbated in the last couple months by the way holiday-heavy November and December can pull people's attention and time away from games.

I know there are some of us who fully intend to try to breathe more life (ie RP events) into things with the new year, however. I'd suggest continuing to peek in around these parts periodically to see if events are posted on the forum and in the calendar. It might take a couple weeks for people to pull themselves out of holiday-feasting coma and get their engines running, but I think Ossus provides opportunities for new plot lines, at least (or especially) for Jedi and Jedi-affiliated types!

13
Events and Occasions / Re: Jedi Night Weekly Event Thread
« on: 01/03/19, 06:00:53 PM »
I am so interested in RPing around Ossus, particularly in official-like Jedi ways. I do feel we probably need to revisit what we want to do about Schrodinger's Galaxy for that, and I keep meaning to post in that other thread but keep getting distracted; we still have some time to discuss before the 10th, though.

But yes, count me in for Ossus related Jedi-ing.

14
Cantina / Re: Paxton Rall Warning
« on: 12/20/18, 07:39:08 PM »
Thanks for the warning, Zaximus. I do have some characters who have Darth Hexid at Level 50 so I'm glad for the heads up. (Serves me right for thinking "I'd better max a non-story rewards companion that won't be taken away in another KOTFE move." So much for careful planning!)

15
Site Information and News / Battle Against the Bots
« on: 12/20/18, 05:53:04 PM »
Hey Community! I'm posting this in the forums because the Shoutbox isn't always a reliable way to make sure everyone gets info. I wanted to let you know what the site's Admin and Arbiter teams have been doing to combat the dramatic influx of bots and bot spam we've had over the last few days, and to give you a heads up on how it might impact users.

First off, steps have been taken to try to weed out as many bots as possible during the user registration process, and hopefully that will stop most of them. Bot accounts and IPs are being banned as soon as they are identified. Neither of these measures should impact current forum users. If you are directing new members/recruits to the forums please let them know they'll have to jump through a few hoops but tell them to stick it out. We are seeing a lot of activity happening behind the scenes that makes these steps more than warranted for the time being. 

Another extra step we are temporarily taking is to make it so that new topics require site team approval before they will be publicly posted. This is the step that will impact all of our current users, so please be aware that there may be a delay before you see your new thread appear on the site. Especially with the holidays upon us, please give it a day or so before following up with the Arbiter team if you don't see your thread appear; it may just be that all Arbiters and Admins are engaged with their families away from the computer.

If despite all these precautions bot posts somehow still make it through, please be absolutely certain not to click on any links in them - both for the safety of your own computer and also to make sure we aren't flagging the site as fertile ground for further attacks.

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