Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Cyone

Pages: [1] 2 3 ... 7
1
Worldbuilding and Community / Re: Jedi and mental disorders
« on: 06/28/18, 02:53:40 AM »
Meditation.

2
Outside Realm / Re: Solo: A Spoiler Thread
« on: 05/30/18, 08:20:21 AM »
From what I can tell? Yeah, kinda. It's what makes the shows feel real kids-y to me. I mean, it's meant to be a kids show, but so is Justice League Animated and that doesn't stop it from having buildup and dramatic tension. Then again frenetic pacing is sort of a general epidemic that I personally have been feeling across all film mediums in recent history. It's one of the reasons I don't like TFA as much either (despite it being a far, far cry better than TLJ in my book).

3
Outside Realm / Re: Solo: A Spoiler Thread
« on: 05/28/18, 10:22:09 PM »
This thread seems like a quagmire of controversy I could lose way more time and energy in than I'd care to, so I'll keep my commentary brief (if I can manage it).

As an ardent detractor of The Last Jedi in nearly every aspect, a personally sorely disappointed fan in need of another unexpected favorite like Rogue One ended up being for me, as well as someone possessed of their fair share of doubts going into this movie, I have only this to say:

I have a really good feeling about this.

4
Outside Realm / Re: Editing - Everyone Needs It
« on: 05/24/18, 05:16:26 AM »
Holy essays, Batman. :write:

Firstly, Orell, I almost entirely agree with you from what I read there and none of that was really what I was getting at. It's not so much about correct usage of language as it is appropriate or fitting usage. A common theme among great works of literature is that if you took the strict modern editor's pen to them, they would be covered in red. Particularly the more artistic in nature said work is. That's not what I felt the problem I was trying to describe was in the Telltale games. The rules were being broken in ways that didn't make sense or didn't seem to fit the characters or situations, or just took me out of it. As has been said many times and several times here, you have to know the rules to break them and it felt at times like the writers just plain didn't know the rules. That and when a game prides itself on its writing and bills itself as a dialogue-heavy story-emphasizing game, I am more sensitized to the mistakes made in those categories. Also, as Niarra said, there are few things that are just... wrong, and really pulled me out of the narration as a result. I approach, and have always approached, language by feel. Whether that's correct or not, I honestly don't care. Does it feel right? If yes, then who cares about the rules. Does it feel wrong? Then it's wrong. At the end of the day, however, any language is complicated and those "feelings" are subjective, to a degree.

Secondly, on the language itself. Words having multiple meanings is by no means an indication of an inefficient or broken language, it's actually quite the opposite. Comparing languages is a little apple-to-orangey in the first place because they are built on wholly different basic structures and concepts, and one concept reigns supreme in the English language: context. If you ignore it and/or judge the language by the standards of another that does not operate that way, then yeah it won't make sense and it will seem silly. If you use it as your primary tool for interpretation, however, I'll bet you credits to navy beans it will make plenty of sense even when it's not used "correctly" and, in that way, self-edit, because the entire thing is structured around that singular principle. This in turn makes a lot of sense (at least to me) because language is just a vehicle (see what I did there? Ah? Ahh?) for communication, and communication is all about context. The golden rule really is "does it make sense." Even in frequently vaunted cases such as words that have two nearly opposite meanings, that holds true. If one meaning makes a lot of sense and the other doesn't, then you don't have to be a linguistic scholar to know which meaning is in use. The problem arises not in the pieces and rules, but rather in their use.

Don't blame the language, learn it!

Much is often made of English "breaking it's own rules" and being cannibalistic, etc. but I feel that's kind of a popular bandwagon philosophy and if you actually take a look at it independent of that bias, and with a more global perspective, it doesn't hold up. For one thing, I'm not convinced there are any languages that don't to similar stuff to a significant degree, but most of the people having these discussions don't know that because we're largely mono or bi-lingual (myself included). You don't have to look far for theorists who studied, stressed, and wrote upon the nature of people being limited in their thinking by their experience and I think merely taking that into account makes for clearer analysis of... really anything (though for some subjects it is more of a factor than others). For another, the aforementioned "rules" are not always as concrete as highschool English teachers and popular discussion make them out to be. Sometimes in the process of expediting education I think the importance of nuance can get sorely lost. Lastly and quite simply, it works. It works well enough to not only have survived but evolved and thrived for a long, long time and spread a long ways. Now you can obviously make the historical/geopolitical arguments for that and those certainly aren't irrelevant, but history has plenty of examples of similarly aided languages that did not survive even among dominant cultures because other, better languages overtook them even in their place of origin.

As for the rest, well, heck, if I wasn't so lazy I really ought to just start another thread instead of encouraging the further derailment of this one. Because if there's one thing I could talk all freaking day about, it's the subject and concept of heroes. So as much as it pains me when I've got things to say (as I always do) that go unsaid, I shall leave it there.

5
Outside Realm / Re: Editing - Everyone Needs It
« on: 05/22/18, 12:59:40 PM »
Oh man, I'm with you there. As a diehard Batman fan and self-proclaimed student of the language, I found the dialogue of the Telltale game (from what I played, which is admittedly not all) really grating more than once, particularly for a game where that is supposed to be the focus. I, too, noticed a couple wince-worthy grammatical and word choice errors, which coming from the mouth of a man who is supposed to have the super power of "being a genius" is all the worse.

Furthermore, not really a fan of the Troy Baker voice myself, but then I'm a spoiled Kevin Conroy brat and nothing that isn't his Batman will ever sound like Batman to me. I also just don't really care for any of those sort of main circuit voice actors, because they honestly all end up sounding like the same "stock action male" or "stock action female" to me. As for the much-maligned Bale voice, it should probably be noted that wasn't his choice, and honestly, could be a loooot worse. At least he brought intensity to the role and played a rare, convincing Bruce Wayne—another part of the Telltale game I was not digging so much. Bruce just feels kinda whiney and... normal? Bruce Wayne should feel anything but normal, even if he's just being Bruce Wayne. I don't know, I hope this doesn't get taken the wrong way (and I mean no offense by it) but I was getting some real "this is Millenial Batman" vibes that were, as a Millenial myself, making me a bit ill. I think they were just trying too hard to make him feel "updated to the times" (a mistake DC will apparently never learn from) when, at least in my opinion, Batman is kind of a-temporal by nature. He's always going to be a Noir character, and is defined by the lens of that time. Updating is good, and by no means impossible, but I think they tried to hard.

All that said, I enjoyed what I played and will play more eventually, and the only reason I haven't yet is because I'll be the first to admit that if I play a superhero game where I don't get to punch things often enough, I get bored. That and I've got about a million other games I want to play... *looks at Shadow of War*

P.S. I'm sorry (no I'm not), but Bruce does NOT call Alfred "Al." Ick, bad, no, never. Nuh-uh. Alfred is called Alfred. It may seem like a small thing, but NOTHING IS TOO SMALL FOR NERD RAGE. :rage:

6
Cantina / Re: Roll Call - How active are you?
« on: 05/11/18, 08:01:51 PM »
Makes perfect sense to me that Jaade put the poll up not only to find out how many are left in our small community, but how many actual storytellers are left in the community.   

Because without storytellers you really don't have much of an RP community that RPs.  I've been a part of guilds and communities with no storyteller - its pretty dead.  RP revolves around *only* bar/cantina type RP and rarely is there a plot of any mention to be found.  It takes storytellers to give people plots and events to participate in, to color and fill the IC characters daily conversations when they go to those bar events and conversations just interacting with other Rpers.

So its quite important to know just how many storytellers are around in this community, and who they are.

And I agree with Sera's post 110%.  This place has changed in the last year or so and it hasn't been for the good.

There have been very few plots to participate in, over the last couple of years.  As a whole in the community.  There have been less community events Sith side in that time and less Sith RP *at all* to be had to the point that there's almost none and has been next to nothing for over a year.

I've logged in for any events I could participate in, however far apart they were.  But outside of that I've only logged in game for scheduled RP one-on-ones, and Dancer's Palace.  And I've taken a break from that as well these last couple of weeks.

I've craved more reasons to be able to login and see anyone around Sith Side to get RP going with of any substance.  But it doesn't appear and I can't make it happen myself.  I'd love to be able to. I WISH I could.  But writing plots doesn't come from wishin'.

So I'd love to see RP events and would love to jump in with both feet.  I really hope things pick up again and people get more open with what they are doing.

But the serious lack of any RP activity to participate in and lack of plots to talk about - along with, as Sera stated, "become so frustrated and dismayed with some of the behaviour I've witnessed directly and indirectly in the community, how people are treating other people. lack of flexibility in rp, lack of proper, respectful communication" - has me questioning if the people left are people I can trust enough to RP with, anymore.

Again, like Sera stated, this isn't a pointing finger and blaming.  Its a response and explanation of my own head right now and why.

I hope it turns around.  I hope I continue to have reasons to login and find more RP to join in with.  Only time will tell that.

I was attempting to respond to the subject you brought up yourself, @Karmic, and @Elaeis responded to before me. If my particular input is unwelcome, however, I'll gladly take my leave of the conversation. This is pretty well exactly the reason I avoid the forums for the most part in the first place. If only certain voices and perspectives are welcome, at least do others the courtesy of not claiming otherwise so folks like me don't end up coming in and wasting our time and energy.

7
Events and Occasions / Independence Night
« on: 05/11/18, 07:33:31 PM »
Indie Night is back on the calendar! I will keep it on the calendar until someone asks me to take it off. The only reason it ever wasn't is because nobody specifically put it there. The idea was it would be free-form and would not require a host, however seeing the result of that attempt I will be personally doing my best to be there or at least see to it someone else is. But also, nobody has to be! It's just an option!

Start time was chosen arbitrarily to be the same as Jedi kNight for simplicity, it is entirely informal and mostly irrelevant, but if you would like one there it is. If anyone wants to do adventures or just has an idea to throw at the wall for any given Indie Night, you are not only welcome to do so but encouraged! You don't even need to ask permission, just tell people!

There are no rules, merely guidelines (yes you should hear that in the Barbossa voice). Nobody "owns" this thing. It's Independent. I just declared it.

8
Cantina / Re: Roll Call - How active are you?
« on: 05/11/18, 06:28:50 PM »
I guess, in some fashion, I disagree with the fundamental consensus here, then.

A story does not have to be a saga. Sometimes it's just a chance meeting out in the vastness of space that lasts mere hours. Sometimes it's a funny thing that happened on the way to the hive of scum and villainy. This is a galaxy-sized backdrop in which Deus Ex Machina, "plotforce," story itself is literally manifested as an omnipresent guiding piece of the universe. Some of you may heard of it. It is creatively called, The Force. Storytellers are not Force-sensitives. They weren't born with a rare special gift that sets them apart, gives them an ability, a sense, or access to something other people cannot touch. If you want to touch it, all you gotta do is reach out. Star Wars, of all possible settings for RP, is arguably the most suited for it. You don't need a myth arc or even a reason, just a little bit of hope and maybe a couple hours.

To return this from the world of metaphor to the plainly stated, for those who may think I'm just comfortably sitting here waxing poetic: the next time you "crave a reason to log in," go find one. Reach out to one of the many people around who do this thing through one of the many channels for doing so (like this one here) and say "hey, I want to RP, do you?" Go down the list until you get a hit. Heck, just log in and look around. I'd wager you'd have to go no further than the poorly-advertised and thusly limited faction OOC channels. There's a reason everyone's wanting and nobody's finding, and it ain't for lack of demand.

At the end of the day, you still have to raise your hand and play a part. If all you're looking for is someone else's story to follow, then I kinda hate to say it, but you're in the wrong place. You're looking for a good book, or perhaps a film or television show. If you want to insert yourself in that story and simply go through the motions and occasionally make a decision, you're just looking for a new game to play. Not finding that in an RP community is not a reflection on the state of the community, it's a reflection on your expectations and mindset.

9
Cantina / Re: Roll Call - How active are you?
« on: 05/11/18, 05:47:07 PM »
I too think more co-GM'ing or even group GM'ing (if that makes sense) is an excellent idea, and something I've actually already been doing with some folks, and certainly a colorful cast is always a help. I'm not going to just blanket say I'd be game to be any/all of those things, but I would on a case by case basis.

Then again, really, that's just RP, folks.

If I may make another suggestion here, I think perhaps a different frame of mind with this sort of thing would help the activity level. Many people are frustrated at the purported lack of organizational leadership and so forth, but really, that is not a requirement for RP. And no, I don't just mean cantina RP and weekly events. Just go. Do. Do scenes with people. Follow up on those scenes. Do group RP. It used to be that cantina RP was just a nexus point from which those things often spawned. Go to Indie Night looking for a job. Go to Dancer's Palace and make a friend. I've literally done both of those things exactly myself and spawned years-long runs of RP with multiple guilds—and that's just in TOR. Do whatever the heck you want, but just do something. You don't need a GM, you don't need a Stronghold, this isn't a tabletop game. The galaxy is not far away, it's in your head and at your fingertips.

10
Cantina / Re: Roll Call - How active are you?
« on: 05/11/18, 01:01:40 PM »
Reports of Begeren Colony's (no, we're not calling it Satele Shan :rage: ) sickness and demise have been greatly exaggerated.

Seriously, folks, it ain't over 'till it's over, and... it ain't over. Personally I intend on sticking around in some form until it is. We will all know what that looks like, and this is not it. At this point I don't think it's just this latest melodramatic episode hanging over the community nor even the admittedly regrettable state of the game itself, but rather the collective communal anxiety monster that has been created by it all being blown so wildly out of proportion. I've wrestled with an anxiety monster or two in my time—as I'm sure many of us here have—and the thing about them is they only have the power you give them. In the wise words of God A.K.A. Aaron Rodgers (I know, alright, I know, I know, sportsball, ick, ahh, banish them; hang on a sec): R E L A X

Everything is ok. Yes, things are not what they once were. That's how time and change works. Yes, people come and go and come back and go again and so on and so forth. I've seen it before, I've seen it here, I've seen it with some of the people and things that are "gone" from here right now and that's far from a unique observation. I've even been gone "for good this time" once too. In the... *thinks* decade, now, that I have been participating in this RP thing, that has always been how it goes. In any game, at any time. The notion that what we have here is static and concrete and built on irreplaceable pillars is a false one, fostered by the way our human brains are wired. This thing we call a community, like the roleplay it is built for and around, is dynamic and fluid by nature—one big nebulous matrix of people who like things at times connecting with other people who like similar things at the same times. And that is ok.

I suppose what I'm trying to say here, as I've been wanting to say for a while and it seems this thread has unavoidably become a platform for, is I would like to caution everyone, for whatever it's worth coming from yours truly Joe Rando, against sounding the alarm and abandoning ship in a big sweeping exit. Or do that, if that's what you need/want to do. But remember that this too shall pass, and rather than trying to predict the future just be here now, whatever that means for you. I believe that everyone should do what they feel is right, that's all any of us can do, but I urge everyone to take a step back and take a good, clear headed look at things before deciding on what that is.

As for the game itself, it has obviously changed over the years. Some things for the better, some things for the worse, but I think it's hard to argue it's all one or the other and that in the end it doesn't at least even out. Even if you're one who thinks the aforementioned proverbial ship needs righting, I would have a hard time believing anyone who takes an honest look back at "the good old days" and doesn't find at least some stuff they'd sorely miss—or really like to change. Particularly since, on the whole, I believe the game itself has grown more and more friendly to roleplay as an activity from various angles and that's ultimately why we're all here. I, for one, still see plenty of joy and entertainment to be found in SWTOR, but I think it's safe to say it won't be if you assume it's not there from the start.

In any case, I leave thee with a nugget of badly quoted wisdom from honestly who cares where (I can't remember, not the point),

Make friends with change, as it is the only thing you will meet everywhere.

11
Outside Realm / Re: All good things...
« on: 05/03/18, 04:53:28 PM »
Damn, @Elaeis. I feel like "well said" really doesn't cover it here. You have my personal thanks for taking the time and effort to write out in thoughtful detail what I am sure I'm not alone in essentially wanting to say myself.

Probably wouldn't have gone with "turd in the tank" either, but I'm all about good and liberal use of metaphor so...


12
Outside Realm / Re: All good things...
« on: 05/03/18, 03:13:11 PM »
So long and happy trails, then. Sorry to see you go, but perhaps we'll meet again the next time you're in town.

13
Events and Occasions / Re: Jedi Night Weekly Event Thread
« on: 05/03/18, 03:10:46 PM »
I'll be there. Look forward to some good old fashioned RP fun, feels like things have been kinda down lately. And open world, to boot! Huzzah!

14
Cantina / Re: Gratitude
« on: 03/30/18, 06:43:43 AM »
Shout out to our resident @Lolermelon for last night's adventure! I had a gem of a time finding out what Xemithes looks like when high on mysterious plants (IT WAS A TRAP!) and getting into a few good old fashioned light-fights with the Jedi types! And thanks much to those of you Jedi types (and bounty hunter, and SIS agent, and @livia) in question too! A good time had by all, I dare say. :grin:

15
Cantina / Re: Character Faceclaims!
« on: 03/20/18, 07:38:07 PM »
Jon Bernthal = Korvael Cyone

Fighter. 'Nuff said.


Pages: [1] 2 3 ... 7