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Events and Occasions / Re: Port of Call: Auctions of Opportunity
« Last post by Niarra on Today at 08:09:53 PM »
Just a bump to remind folks this is coming up! Sign-ups aren't necessary, but if you feel so inclined they do help me to estimate how many auction lots to have ready, and they also stoke the enthusiasm of other players when they can see that familiar faces will be there.  :cheer:
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Events and Occasions / Re: Allies on the Road to War
« Last post by Niarra on 05/13/19, 10:44:51 PM »
I've posted an event thread for the Port of Call kick off event for this series.

Although the other events aren't scheduled yet, I wanted to provide a bit more info on how the Honor Race points system will work. For now this is just an overview, and when the post for the Prestige Ceremonies events goes up the full detail will be included in that post (including any corrections or refinements I make between now and then), but I thought it might help folks to plan and plot in advance if they have a vague idea of how things will work. So, in overview:

 :lightside: Every player can say they have up to two (2) characters participating in the Race. You will be able to contribute points to your faction for both characters, and don't have to RP both characters at the actual events - although you can RP them both if you wish to!

 :lightside: The Race happens in four (4) rounds of point buy to earn prestige. Every character gets 10 points per round to spend. Players report how they are spending their points either publicly in the forum, or in private in PM directly to me (the GM).

 :lightside: When spending a character's 10 points, you can spend them to acquire any number of targets of Low, Mid, or High value. These represent the concept of each target's "worth" and reward you with Prestige.

 :lightside: "Targets" represent whatever you want them to represent. For bounty hunter characters, they might be actual bounty targets. For scavengers, they may be salvage. For entrepeneurs, they may be shipments of in-demand goods. For hyperlane scouts, they may be the lanes you chart. For law and order types, they may be pirates apprehended or disputes settled. The Consortium's list of wants is huge, and there are many paths to gaining their favor.

 :lightside: For every target you "buy" with your points, there's a corresponding resource cost. Resources are abstracted as well. It's up to you whether you color them as wear-and-tear to your gear, fuel expended, credits spent in bribes, straight up time invested, or hits to your reputation for collateral damage. Lower value targets have less of a resource penalty, but higher value targets net you more reward.

 :lightside: Resource penalties and extra reward roll over into your next round. What this means is that someone who consistently delivers only low value targets might, when all the roll-over is calculated, end up with more points than someone who only delivered risky high value targets, because they ended up expending fewer resources in their endeavours. On the other hand, someone routinely delivering only high value targets might accumulate enough bonus prestige round to round to carry the day. This system means that someone who looks like they're losing in the first round of the Race might end up pulling ahead in later rounds; it all depends on the tack your opponents are taking, and how well your contributions might or might not balance with your allies'.

 :lightside: At the Prestige Ceremonies, every character has the option of presenting their prizes to the representative of the Royal Family in RP, telling the story of how they acquired it, or using the opportunity to make a pitch for their faction. Characters who choose to do this earn some extra prestige points for their faction.

 :lightside: There is also an option for people to spend some of their 10 points on sabotaging other factions rather than earning points for their own. Points spent can be used to mix and match prizes and sabotage if so desired.

 :lightside: In each round, the character(s) who had the highest prestige value win an extra 2 points (a Trophy Bonus) for their faction, and the character(s) who had the lowest resource penalty win an extra 4 points (a Smarts Bonus) for their faction.

Here's a look at the point buy tables, and some examples of first round buys.

Those who wish to crunch the numbers, can. Those who don't want to be fussed can just say "screw it, I spend my points willy-nilly, just give me all the juicy high numbers, I just want to get to the RPs." No one needs to stress themselves out crunching numbers or putting excessive thought into it if they don't want to; the point buy system helps color the ultimate results of the race, but it defines your RP only as much as you want it to. And remember, you can attend the events without participating in the Race, but since all it costs you is a couple minutes to throw out some numbers you might as well leave your mark on the story results of the series.
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Events and Occasions / Port of Call: Auctions of Opportunity
« Last post by Niarra on 05/13/19, 09:18:11 PM »
Event: Port of Call: Auctions of Opportunity
When: Saturday, May 25th at 6:00 PM PST
Where: In-game, in a Republic side guild flagship stronghold, name of Phalanx Station. Call-outs for an invite in Republicooc may be missed, so remember that the easiest way to get there on your own may be to just use the public flagship directory on Fleet.
Requirements: There are no IC requirements, and no rules sets needed. The event can ICly be cross-faction, but with the location being a Republic side guild SH you will unfortunately need to have a Pub side alt version of an Imp character if you want to attend as an Imp. Wish it weren't so, but them's the game limitations...

Anyone who has been to Phalanx Station knows that while its bazaar is a bargain hunter's dream, it's the auction where the real deals are to be found. Canny spacers, black market collectors, and undercover agents alike have all learned that you never know when some highly profitable, questionably acquired, often deadly secret, and frequently dangerously unexpected gem is going to appear for auction on any given day - whether that's scavenged armor, stolen artifacts, valuable salvage, or exotic wildlife, there's always something.

Some time back, rumors said that a lost starship caravan (from the ancient age of sleeper ships) had been found drifting in unexplored space, and that its location coordinates had been broken up into five parts, setting off a scavenger hunt for canny spacers who might be able to acquire the full code and lay claim to invaluable salvage. It's known that one part of this code came up for sale at the Phalanx Station auction, and was purchased by a veteran spacer familiar to many. The other pieces of the code have yet to surface, but the belief that the Celestia Caravan is real and that the other pieces of the code will surface eventually is still circulating in the spacer underworld.

But while there's no word that another piece of the code will be up for auction this time, there is rumor that something else of value will be available: star charts for space controlled by the Consortium of Ehvaal. Anyone lucky enough to come into possession of these charts might win an advantage for their faction in the Honor Race.


Port of Call
Another night of scum, mild villainy, Huttball, blood sport, bargain shopping, drinking, socializing, bounty hunting, war story swapping, and still pretending to be above board...

For those who've never attended a previous Port of Call event, or who just want a refresher on the IC setting, the RP color and history of the venue is behind this spoiler tag:

Spoiler: show
Independent operators braving the hyperlanes on "delivery" runs through all those sectors along the Treaty line know very well how lawless such stars can be. At the edges of Republic and Imperial power, finding safe harbor to refuel, trade, make connections, or just buy a decent drink can be difficult to manage. But those enterprising freelancers who usually find themselves operating more deeply on the Republic side of the line have been hearing, for the last few years, about Phalanx Station - a good port of call for those who want to stay under the radar, but not find themselves running afoul of the Hutts or the authorities. 

Located in the Mytaranor sector, a few systems deep into Republic space, Phalanx Station has developed a reputation as a solid port, adequately defended against pirates, and generally provisioned well enough to meet a spacer's restocking needs. The station's Republic roots go beyond just its physical location, if rumors are to be believed; it's said Phalanx Station was founded by a group of Republic commandos who turned their backs on the Republic during Saresh's rule, and mercenary and bounty hunting types especially have been spreading the word that old war hands looking for a place to lay down their heads and their kit while they forge a new life out of uniform should head to Phalanx. Imperials, on the other hand, are advised to watch their backs, but not even these rumors or the station's location can fully stop independent operators who like to keep friends on both sides of the Treaty line; all savvy spacers know that strategically irrelevant border systems don't get a lot of bureaucratic attention, and that an Imperial-minded visitor is likely to be able to conduct their business on Phalanx just fine so long as they don't go waving the flag.

But despite the station's reputation as a stable haven where the owners are known to enforce some rule of law, those who make it their business to know what the galactic underworld is up to have heard rumors of their own - rumors that behind Phalanx Station's gruff ex-military owners there might be shadowy figures with their hands on the pulse - and finances - of the station's operations. The most consistent of these rumors implicate the Exchange as the station's shadow operators, and more than a few smugglers can confirm that on visits to Phalanx they've brokered jobs to move everything from food stuffs to luxury items to weapons. The only prohibited merchandise on the station seems to be slaves (and many have speculated as to why, given the Exchange's history otherwise).

But despite this supposed Exchange presence on the station, everyone seems to agree there's considerably more security to be found aboard Phalanx than one might expect in Hutt space these days. And in the aftermath of Zakuul's withdrawal, a stable port of call is a welcome thing indeed for the weary freelancer looking for a patch job on their ship, their blasters, or even their limbs.

Phalanx Station is known to boast the following amenities:
 :darkside: A bustling bazaar, including some of the liveliest auctions to be found in this or any neighboring sector
 :darkside: The greasiest and most fortifying foodstuffs a hungry spacer could ask for, served up on the promenade
 :darkside: Public HoloNet terminal and kiosk access
 :darkside: The Acid Pit cantina, where Huttball fans can watch the match broadcasts while pounding their toxic sludge of choice
 :darkside: A flophouse and storage facilities for the itinerant blaster-for-hire or disillusioned veteran
 :darkside: A BBA chapterhouse, for delivery of acquisitions and stocking up on the latest in seeker droid technologies
 :darkside: A medical clinic, known for its modest fees and modest services (but sometimes modest is all you need to stave off the Void)
 :darkside: Rumors speak to an exclusive gambling circuit that is attracting some high roller attention, although supposedly participation is by invitation only
 :darkside: The Proving Grounds. Arguably the station's main attraction, where some of the most exciting prize fights in the quadrant can be found. Whether you're looking to see man, droid, or beast in action, you're likely to find a good match to wager on here.


Events of the Event that may prove Eventful:

Folks are welcome to wander around the station and strike up their RP wherever they'd like! No one is obligated to move with the timeline of the events, they are just there for those who find the subjects intriguing.

Rubbing Shoulders and Pounding Drinks: From 6:00 to 6:30 server time, while people trickle in, most activity will be centered in the market bazaar and the promenade food court (though of course people can ultimately go wherever they'd like). Socialize, grab some drinks, and prepare for shady dealings, bargain hunting, and bloodsport to come later... (i.e., a brief window for those who just want to free form RP for a while before the auction gets started, though there will be more open time after the auction too)

AUCTION!: From 6:30 to as long as it takes to finish, the auction will be held in the bazaar. The auction will begin with the station's Auctioneer auctioning off a selection of items being sold through the station's usual services, including the star charts that will kick off the Allies on the Road to War series.

After the station's lots, there will be an opportunity for any characters - that means you guys! - to take the auction floor and try to sell their items to the crowd. Just remember to observe the following rules if you want to auction something off:
  • All bids are IC only. No actual in-game credits will be exchanged.
  • You do not have to be providing an actual in-game item for sale, the item itself can be purely IC if you wish it to be.
  • Each player can auction a limit of two lots, or take up to a maximum of 15 minutes, whichever comes first.
  • ICly, your character can have acquired the item via any means you'd like, have any motivation you'd like for selling it, and deliver either exactly what they promised or something less-than provided they are willing to engage with the RP consequences of either. Just remember the usual golden rules about godmodding and we should be fine.
  • Signing up as a seller here in the thread prior to the event would be very helpful, but it's not required. However, if you express your interest in selling only at the event itself, slots will be assign first-come first-served and may be limited.

Those who've been to previous Port of Call events know that usually the auction is followed by combat in the arena. I'm not planning on that this time, opting instead to focus just on the auction and then leave the evening open to free form RP in the venue. If there's a clamoring in responses on this thread for bloodshed to observe then I might reconsider, but for now pitting Iron Ghost and Creature Keeper against each other takes a fair amount of coordination so it won't happen imromptu. However! If people are bringing their nemesis to the party and want to use the arena venue to stage their fight, by all means just let me know and the stage can be yours (within the IC rules of the Proving Grounds, which can be shared upon request)!
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Introductions / Re: I am back and WTF
« Last post by SivWysan on 05/11/19, 04:48:32 PM »
Be nice to get recurring Thursday night's going again on the calendar even if it's not a formal event just to remind people.

I've been trying to do some bi-weekly stuff with the Wraiths, I am planning something against 7:30 Eastern this Sunday 5/12 which is our every other week time.
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Events and Occasions / Re: Allies on the Road to War
« Last post by Orell on 05/11/19, 02:35:47 PM »
Gah! Could've sword I'd said that I'm interested in this fun!

And the 25th is fine by me, Quar will be in attendance :D.
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Holocrons and Info Nodes / Xesha's Ascension: Unwanted Attention
« Last post by Xesha Bahn on 05/10/19, 12:15:37 PM »
Darth Tyrana Noctum glared at the droid that had intruded upon her office in the Citadel. Whomever had sent the small astromech surely had a fair amount of clout... or a death wish. Noctum hoped it was a death wish. She had made it clear with security she was not to be disturbed while working on the translations. The Droid seemed to know its dire straights as it rattled it servos in fear.

"Yes?" Noctum stated flatly.

The droid shuttered more before it chimed in with a binary phrase.

"I don't speak binary droid." the Zabrak woman hissed between clenched teeth. Someone had made a point of angering her.

The droid shuttered again before trying to force its vocabulator to speak something else. Sadly with the first buzz of Binary uttered Noctum gestured with her hand and sent the droid flying into the hall, where it shattered like the cheap machine it was.

It was at this exact moment Xesha decided to make her entrance.

Xesha Bahn, a Rattakii woman born and raised on Tattooine, she had developed a keen sense for dramatics, as well as reading people. She entered with the utmost humility, her hand already reaching into her pack to procure the item she had been sent for. No words passed between the two as Xesha placed the shards of a holocron upon Noctums desk. No anger lashed out as Xesha bowed and took her leave; only after confirming the credits were transfered. There was an unspoken professionalism between Sith Scholar and Alien treasure hunter.

When Xesha was long out of her senses did Noctum check the fragments. She had to admit to herself that Xesha had talent, finding all the fragments deep in the Jungles of Dromund Kaas. She might have to make more use of the hunter in the future, but first...

Tapping a button on her desk she opened a direct line to one of her informants within the Intelligence Administration. She never knew the figure, he encoded his frequencies and altered the holographic image of himself to resemble a womp rat. It was somewhat unnerving but thus far he had proved invaulable to Noctums research.

"Mouse, what do you have on a Xesha Bahn?" There was several moments of silence as the womp rat seemed to be gnawing on something. Then a ping appeared on the communicator that a file had been recieved in Noctums private folder. Standard procedure, clockwork in its efficency; something Noctum could appreciate.

"Thank you Mouse, you may return to your duties." Noctum said as the womp rat held up a cable and bit through it. the commlink immediately went dead.

Booting up her terminal Darth tyrana Noctum began to read the dossier...

Xesha Lupari Bahn
Age 27 Ht. 5'2" Wt. 168 Lbs.
Homeworld: Tattooine
Allegience: Questionable
Career: Adventurer (how does someone make that work on a resume?)
Crimes against the Empire: Found looting tombs on Korriban, was going to be executed until she showed Force Potential and executed the executioner by choking him to death. She then vanishes from the radar until appearing on the World of Taris, when she worked as a 'Acquirer of Rare Goods'. Stole data logs from several crashed Sith ships and then auctioned them to the Republic. After recieving payment she executed the entourage and sold the same data to a Intelligence contact (Name redacted). used the sale to expunge her Imperial Bounty for escaping Korriban. Currently in the employ of Darth (Name Redacted).
Force Potential: Negligible
Prefered combat style: Extreme long range with a high powered plasma rifle.
Bounties: Four Republic, Eighteen Hutt Cartel, Zero Imperial.

Noctum frowned. Xesha had to have major backing to be able to get her record altered in the way it was so that she needn't go back to Korriban, and the fact her employer was hidden meant that he had ties to Imperial Intelligence as well. Noctum would most definetly have to keep and eye on Xesha in the future.

Looking back at the shattered holocron a small smile parted her lips as she thought outloud, "After all, the best puzzles resist being solved."
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Events and Occasions / Re: Allies on the Road to War
« Last post by Seraphie on 05/08/19, 09:26:59 PM »
I am very behind in the current SWTOR story, and haven't found the motivation to play it yet, to be honest, but I've attended previous Port of Call events and I will try to make this one. Saturdays generally work well for me at the moment, though there are exceptions. Not sure who I'll bring, but I'll try to be there!
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Events and Occasions / Re: Allies on the Road to War
« Last post by recoveringgeek on 05/08/19, 09:04:13 AM »
I'm considering Saturday, May 25th. This works for me because it's a holiday weekend, but because it's a holiday weekend it may not work for others. Thoughts?

I've tentatively booked off my afternoon/evening of the 25th @Niarra, thank you for firming up your date.

If folks would like the opportunity to auction items of their own again, that's easily done. Or perhaps folks have an old rival they'd like to bring to the arena to duel in a method of their choosing?

What's the good word @blingdenston? Betting? Brawling? Bachelor's Night Out?

Makes me wonder who else might slip onto Phalanx Station incognito? Jedi? Royalty? Red-skinned bastards? Blue-skinned enigmas?

@Orell
@Iaera
@Cordae
@Esk
@Lolermelon
@livia
@Aylaa
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Events and Occasions / Re: Allies on the Road to War
« Last post by Niarra on 05/06/19, 08:07:27 PM »
Port of Call IV: This is the next in a series of Port of Call events, and anyone whos attended any of the previous Port of Call nights has a good idea of what to expect. This event plants the first seeds for the Honor Race, as a rumor has been going around that the famous (sometimes infamous) auction scene on Phalanx Station is about to put up for auction smuggled star charts of Consortium space, which could provide an invaluable boost to anyone intending to compete in the Honor Race.
   Who can attend: ICly, any character of any stripe can attend, although its known that Phalanx Station is not friendly to people who openly fly the Imperial flag (Imperials still do business here but they do so covertly, time for Imps and Sith to put on some everyman disguises). OOCly, in-game avatars will need to be Republic faction because the event is hosted at a Republic-side guild stronghold.
   When: Sometime in May. Exact date TBD.
   Additional info: More info will be forthcoming when the official Port of Call IV event post goes up.

It's time for me to schedule the above-quoted Port of Call event to kick this party off! For the other events I am not going to poll for good dates, because there are just too many moving pieces for this; for most of them I'll be setting a date that works for me and people who can make it, can. But for Port of Call, which is the least interconnected to the overall series, and which will, like its Port of Call predecessors, have a more loose theme, I thought I'd check to see if our interested folks are OK with the dates I'm considering.

I'm considering Saturday, May 25th. This works for me because it's a holiday weekend, but because it's a holiday weekend it may not work for others. Thoughts?

Also, those who've attended previous Port of Call events know that the night is sometimes segmented into various areas/occasions - the auction, the arena, the visit of Huttball stars, etc. For certain this evening will include the usual auction, but another element could be added if people have a specific request. If folks would like the opportunity to auction items of their own again, that's easily done. Or perhaps folks have an old rival they'd like to bring to the arena to duel in a method of their choosing?
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Introductions / Re: I am back and WTF
« Last post by Dassalya on 05/06/19, 03:02:46 PM »
There is still a dedicated pocket of us here on Satele Shan! I'm not always able to make it online due to RL, but Thursday Jedi Nights still have folks showing up. Attendance is not what it was, but if you poke your head in you can usually find at least one or two people about who are game for an adventure. Additionally, there are a couple of events in the works by other community members, so I'd encourage you to check out those posts and see if any of them tickle your fancy.

The server (or at least this community) isn't as thriving as it once was, but it hasn't kicked the curb yet. My main advice is to make time for when activities are scheduled, as otherwise finding people online can be more difficult.
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