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Author Topic: Squiggly's non-insignia artsy things  (Read 3784 times)

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Online SquigglyV

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Re: Squiggly's non-insignia artsy things
« Reply #90 on: 07/05/18, 03:57:27 PM »
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Lich Queen




Realm of Kizengir



The Arsatum Kizengirum (), or Realm of Kizengir, is a highly repressive and feudalistic empire controlled by hedonistic lich queens and necromantic nobles. At its head is Empress Zakiti Ia Sudassani, an ascendant lich of near-divine power who is worshipped by her subjects as a goddess.


Online SquigglyV

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Re: Squiggly's non-insignia artsy things
« Reply #91 on: 07/07/18, 07:40:07 PM »
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I had the idea a few days ago that underwater RP could be super interesting if done well, but I don't think i'd ever be able to do any lol. It still makes for good artsy/worldbuilding material tho, especially since underwater combat has only been touched upon a few times in Star Wars before.

Republic Combat Diver and SIS Operational Swimmer


Aquatic combat is a very unique experience, and soldiers require significant training in order to perform effectively in such conditions. Beneath the surface you're allowed immense mobility, and yet greatly limited in speed. Further complicating matters is the wide variation of conditions in aquatic locations, from crystal clear oases to murky toxic abysses.

Weapons have to be specially designed for submarine operation, as standard blasters will short out and basic slugthrower projectiles are simply halted in their tracks. Even properly modified weapons such as the amphibious CZR-90 blaster series tend to have a very short range, blaster bolts will fizzle out after less than fifty meters and flechettes or spearguns fare little better. Specialized aquatic blasters are the weapon of choice for most troops, but many specialists and SIS agents prefer flechette guns or sonic weapons.

Most operations performed by Republic combat divers are clandestine in nature, such as infiltrating Imperial compounds undetected by sea or assisting SIS agents in specific tasks. Larger aquatic task forces can sometimes be found defending strategic positions or salvage crews on aquatic worlds such as Manaan, Dac, and Glee Anselm when necessary.

One of the most well-known underwater operations in recent history occurred during the Battle of Druckenwell, mere months before the Sacking of Coruscant. The 921st Tidehunter Regiment became infamous among Sith commanders for their innovative marine tactics, leaving entire city sections undefended only to reappear out of the sea en masse after the enemy had passed and quickly create a pocket. While the battle was eventually won by Imperial forces, it's said that the Moff in charge of the operation was driven insane by the Tidehunters' constant harassment of supplies and rear echelon troops.


Online SquigglyV

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Re: Squiggly's non-insignia artsy things
« Reply #92 on: 07/12/18, 08:02:41 PM »
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Keeper of Alziriyah


The Keepers of Alziriyah (حراس الزيرية) are a sect of reclusive and immensely skilled mages charged with guarding the Alziriyah Athenium, a collection of forbidden knowledge and artifacts located on the isolated desert world of Torqa. Torqa orbits a large blue star hidden away in deep space, its surface blasted by immense magically charged sandstorms at almost all times, making it the perfect location to store the Dominion's most dangerous oddities and lore.


Online SquigglyV

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Re: Squiggly's non-insignia artsy things
« Reply #93 on: 07/14/18, 01:05:10 PM »
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Ardiya Spacer


Spacers are those who spend most of their time wandering between stars, a lifestyle which is often romanticized in the Dominion. The term is most often associated with smugglers, mercenaries, and other outlaws, but can also be applied to scholars and adventurers among other things.